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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-21 18:23:14 +00:00
Jonathan Coates 7b4ba11fb4
Allow changing turtle upgrades from the GUI
This adds two slots to the right of the turtle interface which contain
the left and right upgrades of a turtle.

 - Add turtle_upgrade_{left,right} indicators, which used as the
   background texture for the two upgrade slots. In order to use
   Slot.getNoItemIcon, we need to bake these into the block texture
   atlas.

   This is done with the new atlas JSON and a data generator - it's
   mostly pretty simple, but we do now need a client-side data
   generator, which is a little ugly to do.

 - Add a new UpgradeContainer/UpgradeSlot, which exposes a turtle's
   upgrades in an inventory-like way.

 - Update the turtle menu and screen to handle these new slots.
2023-06-17 10:48:44 +01:00
2023-06-10 08:55:07 +01:00
2023-03-29 23:00:18 +01:00
2023-06-10 08:55:07 +01:00
2023-05-17 13:28:03 +01:00
2023-03-31 18:14:44 +01:00
2023-03-29 23:00:18 +01:00
2023-06-10 08:55:07 +01:00
2023-03-14 18:43:42 +00:00
2023-03-14 18:43:42 +00:00
2023-03-14 18:43:42 +00:00
2023-03-14 18:43:42 +00:00
2023-04-06 18:18:40 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://squiddev.cc/maven/"
    content {
      includeGroup("cc.tweaked")
      includeModule("org.squiddev", "Cobalt")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%