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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00
.github Move website source/build logic to projects/web 2022-11-06 13:37:07 +00:00
buildSrc Move our public API into separate modules 2022-11-06 15:07:13 +00:00
config Switch the core-api to be non-null by default 2022-11-06 10:28:49 +00:00
doc Add a couple of tests for file autocompletion 2022-11-01 19:22:07 +00:00
gradle Move our public API into separate modules 2022-11-06 15:07:13 +00:00
projects Move our public API into separate modules 2022-11-06 15:07:13 +00:00
src Move our public API into separate modules 2022-11-06 15:07:13 +00:00
tools Merge branch 'mc-1.16.x' into mc-1.17.x 2021-10-06 18:10:45 +01:00
.editorconfig Reformat everything 2022-11-04 13:41:38 +00:00
.git-blame-ignore-revs Exclude the previous commit from git blame 2022-11-04 13:42:00 +00:00
.gitattributes Move some eldritch horrors to another directory 2022-06-01 01:02:26 +01:00
.gitignore Move website source/build logic to projects/web 2022-11-06 13:37:07 +00:00
.gitpod.yml Use a Gradle plugin to download illuaminate 2022-09-11 14:11:33 +01:00
.pre-commit-config.yaml Move dan200.computercraft.core into a separate module 2022-11-06 10:02:14 +00:00
build.gradle.kts Move our public API into separate modules 2022-11-06 15:07:13 +00:00
CODE_OF_CONDUCT.md Add a code of conduct 2022-07-08 22:08:50 +01:00
CONTRIBUTING.md Move website source/build logic to projects/web 2022-11-06 13:37:07 +00:00
gradle.properties Bump CC:T to 1.101.1 2022-11-03 20:41:47 +00:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Move website source/build logic to projects/web 2022-11-06 13:37:07 +00:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Update npm packages 2022-07-21 20:38:44 +01:00
package.json Update npm packages 2022-07-21 20:38:44 +01:00
README.md Make IRC links https 2022-10-09 11:22:24 +01:00
settings.gradle.kts Move our public API into separate modules 2022-11-06 15:07:13 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.