76710eec9d
This adds two new modules: common-api and forge-api, which contain the common and Forge-specific interfaces for CC's Minecraft-specific API. We add a new PlatformHelper interface, which abstracts over some of the loader-specific functionality, such as reading registries[^1] or calling Forge-specific methods. This interface is then implemented in the main mod, and loaded via ServiceLoaders. Some other notes on this: - We now split shared and client-specific source code into separate modules. This is to make it harder to reference client code on the server, thus crashing the game. Eventually we'll split the main mod up too into separate source sets - this is, of course, a much bigger problem! - There's currently some nastiness here due to wanting to preserve binary compatibility of the API. We'll hopefully be able to remove this when 1.19.3 releases. - In order to build a separate Forge-specific API jar, we compile the common sources twice: once for the common jar and once for the Forge jar. Getting this to play nicely with IDEs is a little tricky and so we provide a cct.inlineProject(...) helper to handle everything. [^1]: We /can/ do this with vanilla's APIs, but it gives a lot of deprecation warnings. It just ends up being nicer to abstract over it. |
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config | ||
doc | ||
gradle | ||
projects | ||
src | ||
tools | ||
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.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.