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https://github.com/SquidDev-CC/CC-Tweaked
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![SquidDev](/assets/img/avatar_default.png)
Most of the port is pretty simple. The main problems are regarding changes to Minecraft's rendering system. - Remove several rendering tweaks until Forge's compatibility it brought up-to-date - Map rendering for pocket computers and printouts - Item frame rendering for printouts - Custom block outlines for monitors and cables/wired modems - Custom breaking progress for cables/wired modems - Turtle "Dinnerbone" rendering is currently broken, as normals are not correctly transformed. - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep. In order to do this, the term_font now also bundles a "background" section, which is just a blank region of the screen. - Render monitors using a VBO instead of a call list. I haven't compared performance yet, but it manages to render a 6x5 array of _static_ monitors at almost 60fps, which seems pretty reasonable.
7 lines
134 B
JSON
7 lines
134 B
JSON
{
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"parent": "computercraft:block/turtle_base",
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"textures": {
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"texture": "computercraft:block/turtle_advanced"
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}
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}
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