- Remove stub for table.pack/table.unpack. - Remove Lua 5.3 bitlib stub. We're not on 5.3, there's no point emulating it. - Change peripheral.call to correctly adjust the error level. This is a terrible hack, but I believe the only good option. It'd be good to remove load as well, but it's a little more complex due to our injecting of _ENV. Closes #363
2.0 KiB
Contributing to CC: Tweaked
As with many open source projects, CC: Tweaked thrives on contributions from other people! This document (hopefully) provides an introduction as to how to get started in helping out.
If you've any other questions, just ask the community or open an issue.
Reporting issues
If you have a bug, suggestion, or other feedback, the best thing to do is file an issue. When doing so, do use the issue templates - they provide a useful hint on what information to provide.
Developing
In order to develop CC: Tweaked, you'll need to download the source code and then run it. This is a pretty simple process.
- Clone the repository:
git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked
- Setup Forge:
./gradlew setupDecompWorkspace
- Run Minecraft:
./gradlew runClient
(or run theGradleStart
class from your IDE).
If you want to run CC:T in a normal Minecraft instance, run ./gradlew build
and copy the .jar
from build/libs
.
These commands may take a few minutes to run the first time, as the environment is set up, but should be much faster
afterwards.
Code linters
CC: Tweaked uses a couple of "linters" on its source code, to enforce a consistent style across the project. While these are run whenever you submit a PR, it's often useful to run this before committing.
- Checkstyle: Checks Java code to ensure it is consistently formatted. This can be run with
./gradlew build
or./gradle check
. - illuaminate: Checks Lua code for semantic and styleistic issues. See the usage section for how to download and run it.