CC-Tweaked/src/main/java/dan200/computercraft/client/render/RenderOverlayCable.java

82 lines
3.3 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public final class RenderOverlayCable
{
private RenderOverlayCable()
{
}
/**
* Draw an outline for a specific part of a cable "Multipart".
*
* @see WorldRenderer#drawHighlightedBlockOutline(Entity, HitResult, int, float)
*/
// TODO @SubscribeEvent
public static void drawHighlight()
{
MinecraftClient mc = MinecraftClient.getInstance();
if( mc.hitResult == null || mc.hitResult.getType() != HitResult.Type.BLOCK ) return;
BlockPos pos = ((BlockHitResult) mc.hitResult).getBlockPos();
World world = mc.world;
BlockState state = world.getBlockState( pos );
// We only care about instances with both cable and modem.
if( state.getBlock() != ComputerCraft.Blocks.cable || state.get( BlockCable.MODEM ).getFacing() == null || !state.get( BlockCable.CABLE ) )
{
return;
}
PlayerEntity player = mc.player;
float partialTicks = mc.getTickDelta();
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, mc.window.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture();
GlStateManager.depthMask( false );
GlStateManager.matrixMode( GL11.GL_PROJECTION );
GlStateManager.pushMatrix();
GlStateManager.scalef( 1.0F, 1.0F, 0.999F );
double x = player.prevX + (player.x - player.prevX) * partialTicks;
double y = player.prevY + (player.y - player.prevY) * partialTicks;
double z = player.prevZ + (player.z - player.prevZ) * partialTicks;
VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), mc.hitResult.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
? CableShapes.getModemShape( state ) : CableShapes.getCableShape( state );
WorldRenderer.drawShapeOutline( shape, pos.getX() - x, pos.getY() - y, pos.getZ() - z, 0.0F, 0.0F, 0.0F, 0.4F );
GlStateManager.popMatrix();
GlStateManager.matrixMode( GL11.GL_MODELVIEW );
GlStateManager.depthMask( true );
GlStateManager.enableTexture();
GlStateManager.disableBlend();
}
}