/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.render; import com.mojang.blaze3d.platform.GlStateManager; import dan200.computercraft.ComputerCraft; import dan200.computercraft.shared.peripheral.modem.wired.BlockCable; import dan200.computercraft.shared.peripheral.modem.wired.CableShapes; import dan200.computercraft.shared.util.WorldUtil; import net.minecraft.block.BlockState; import net.minecraft.client.MinecraftClient; import net.minecraft.client.render.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.hit.HitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.util.shape.VoxelShape; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; public final class RenderOverlayCable { private RenderOverlayCable() { } /** * Draw an outline for a specific part of a cable "Multipart". * * @see WorldRenderer#drawHighlightedBlockOutline(Entity, HitResult, int, float) */ // TODO @SubscribeEvent public static void drawHighlight() { MinecraftClient mc = MinecraftClient.getInstance(); if( mc.hitResult == null || mc.hitResult.getType() != HitResult.Type.BLOCK ) return; BlockPos pos = ((BlockHitResult) mc.hitResult).getBlockPos(); World world = mc.world; BlockState state = world.getBlockState( pos ); // We only care about instances with both cable and modem. if( state.getBlock() != ComputerCraft.Blocks.cable || state.get( BlockCable.MODEM ).getFacing() == null || !state.get( BlockCable.CABLE ) ) { return; } PlayerEntity player = mc.player; float partialTicks = mc.getTickDelta(); GlStateManager.enableBlend(); GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); GlStateManager.lineWidth( Math.max( 2.5F, mc.window.getFramebufferWidth() / 1920.0F * 2.5F ) ); GlStateManager.disableTexture(); GlStateManager.depthMask( false ); GlStateManager.matrixMode( GL11.GL_PROJECTION ); GlStateManager.pushMatrix(); GlStateManager.scalef( 1.0F, 1.0F, 0.999F ); double x = player.prevX + (player.x - player.prevX) * partialTicks; double y = player.prevY + (player.y - player.prevY) * partialTicks; double z = player.prevZ + (player.z - player.prevZ) * partialTicks; VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), mc.hitResult.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) ) ? CableShapes.getModemShape( state ) : CableShapes.getCableShape( state ); WorldRenderer.drawShapeOutline( shape, pos.getX() - x, pos.getY() - y, pos.getZ() - z, 0.0F, 0.0F, 0.0F, 0.4F ); GlStateManager.popMatrix(); GlStateManager.matrixMode( GL11.GL_MODELVIEW ); GlStateManager.depthMask( true ); GlStateManager.enableTexture(); GlStateManager.disableBlend(); } }