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https://github.com/SquidDev-CC/CC-Tweaked
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- Split each network packet into it's own individual IMessage class. - Move the TextTable into separate classes for server and client based rendering.
169 lines
6.5 KiB
Java
169 lines
6.5 KiB
Java
package dan200.computercraft.client.render;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.TextBuffer;
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import dan200.computercraft.shared.util.Palette;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
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import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
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public class PrintoutRenderer
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{
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private static final ResourceLocation BG = new ResourceLocation( "computercraft", "textures/gui/printout.png" );
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private static final double BG_SIZE = 256.0;
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/**
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* Width of a page
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*/
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public static final int X_SIZE = 172;
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/**
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* Height of a page
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*/
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public static final int Y_SIZE = 209;
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/**
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* Padding between the left and right of a page and the text
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*/
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public static final int X_TEXT_MARGIN = 13;
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/**
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* Padding between the top and bottom of a page and the text
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*/
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public static final int Y_TEXT_MARGIN = 11;
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/**
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* Width of the extra page texture
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*/
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private static final int X_FOLD_SIZE = 12;
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/**
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* Size of the leather cover
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*/
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public static final int COVER_SIZE = 12;
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private static final int COVER_Y = Y_SIZE;
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private static final int COVER_X = X_SIZE + 4 * X_FOLD_SIZE;
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public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
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{
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FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
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for( int line = 0; line < LINES_PER_PAGE && line < text.length; ++line )
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{
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fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT );
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}
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}
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public static void drawText( int x, int y, int start, String[] text, String[] colours )
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{
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GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
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GlStateManager.enableBlend();
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GlStateManager.enableTexture2D();
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FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
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for( int line = 0; line < LINES_PER_PAGE && line < text.length; ++line )
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{
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fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT );
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}
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}
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public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook )
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{
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GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
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GlStateManager.enableBlend();
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GlStateManager.enableTexture2D();
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Minecraft.getMinecraft().getTextureManager().bindTexture( BG );
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX );
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int leftPages = page;
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int rightPages = pages - page - 1;
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if( isBook )
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{
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// Border
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double offset = offsetAt( pages );
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final double left = x - 4 - offset;
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final double right = x + X_SIZE + offset - 4;
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// Left and right border
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drawTexture( buffer, left - 4, y - 8, z - 0.02, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
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drawTexture( buffer, right, y - 8, z - 0.02, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
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// Draw centre panel (just stretched texture, sorry).
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drawTexture( buffer,
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x - offset, y, z - 0.02, X_SIZE + offset * 2, Y_SIZE,
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COVER_X + COVER_SIZE / 2, COVER_SIZE, COVER_SIZE, Y_SIZE
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);
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double borderX = left;
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while( borderX < right )
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{
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double thisWidth = Math.min( right - borderX, X_SIZE );
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drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE );
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drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE );
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borderX += thisWidth;
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}
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}
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// Left half
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drawTexture( buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2, Y_SIZE );
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for( int n = 0; n <= leftPages; n++ )
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{
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drawTexture( buffer,
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x - offsetAt( n ), y, z - 1e-3 * n,
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// Use the left "bold" fold for the outermost page
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n == leftPages ? 0 : X_FOLD_SIZE, 0,
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X_FOLD_SIZE, Y_SIZE
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);
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}
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// Right half
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drawTexture( buffer, x + X_SIZE / 2, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2, 0, X_SIZE / 2, Y_SIZE );
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for( int n = 0; n <= rightPages; n++ )
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{
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drawTexture( buffer,
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x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3 * n,
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// Two folds, then the main page. Use the right "bold" fold for the outermost page.
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X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0,
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X_FOLD_SIZE, Y_SIZE
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);
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}
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tessellator.draw();
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}
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height )
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{
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buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y + height, z ).tex( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y, z ).tex( (u + width) / BG_SIZE, v / BG_SIZE ).endVertex();
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buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex();
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}
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight )
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{
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buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y + height, z ).tex( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y, z ).tex( (u + tWidth) / BG_SIZE, v / BG_SIZE ).endVertex();
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buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex();
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}
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public static double offsetAt( int page )
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{
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return 32 * (1 - Math.pow( 1.2, -page ));
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}
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}
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