package dan200.computercraft.client.render; import dan200.computercraft.client.gui.FixedWidthFontRenderer; import dan200.computercraft.core.terminal.TextBuffer; import dan200.computercraft.shared.util.Palette; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT; import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE; public class PrintoutRenderer { private static final ResourceLocation BG = new ResourceLocation( "computercraft", "textures/gui/printout.png" ); private static final double BG_SIZE = 256.0; /** * Width of a page */ public static final int X_SIZE = 172; /** * Height of a page */ public static final int Y_SIZE = 209; /** * Padding between the left and right of a page and the text */ public static final int X_TEXT_MARGIN = 13; /** * Padding between the top and bottom of a page and the text */ public static final int Y_TEXT_MARGIN = 11; /** * Width of the extra page texture */ private static final int X_FOLD_SIZE = 12; /** * Size of the leather cover */ public static final int COVER_SIZE = 12; private static final int COVER_Y = Y_SIZE; private static final int COVER_X = X_SIZE + 4 * X_FOLD_SIZE; public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours ) { FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance(); for( int line = 0; line < LINES_PER_PAGE && line < text.length; ++line ) { fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT ); } } public static void drawText( int x, int y, int start, String[] text, String[] colours ) { GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f ); GlStateManager.enableBlend(); GlStateManager.enableTexture2D(); FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance(); for( int line = 0; line < LINES_PER_PAGE && line < text.length; ++line ) { fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT ); } } public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook ) { GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f ); GlStateManager.enableBlend(); GlStateManager.enableTexture2D(); Minecraft.getMinecraft().getTextureManager().bindTexture( BG ); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX ); int leftPages = page; int rightPages = pages - page - 1; if( isBook ) { // Border double offset = offsetAt( pages ); final double left = x - 4 - offset; final double right = x + X_SIZE + offset - 4; // Left and right border drawTexture( buffer, left - 4, y - 8, z - 0.02, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 ); drawTexture( buffer, right, y - 8, z - 0.02, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 ); // Draw centre panel (just stretched texture, sorry). drawTexture( buffer, x - offset, y, z - 0.02, X_SIZE + offset * 2, Y_SIZE, COVER_X + COVER_SIZE / 2, COVER_SIZE, COVER_SIZE, Y_SIZE ); double borderX = left; while( borderX < right ) { double thisWidth = Math.min( right - borderX, X_SIZE ); drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE ); drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE ); borderX += thisWidth; } } // Left half drawTexture( buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2, Y_SIZE ); for( int n = 0; n <= leftPages; n++ ) { drawTexture( buffer, x - offsetAt( n ), y, z - 1e-3 * n, // Use the left "bold" fold for the outermost page n == leftPages ? 0 : X_FOLD_SIZE, 0, X_FOLD_SIZE, Y_SIZE ); } // Right half drawTexture( buffer, x + X_SIZE / 2, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2, 0, X_SIZE / 2, Y_SIZE ); for( int n = 0; n <= rightPages; n++ ) { drawTexture( buffer, x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3 * n, // Two folds, then the main page. Use the right "bold" fold for the outermost page. X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0, X_FOLD_SIZE, Y_SIZE ); } tessellator.draw(); } private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height ) { buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + height) / BG_SIZE ).endVertex(); buffer.pos( x + width, y + height, z ).tex( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).endVertex(); buffer.pos( x + width, y, z ).tex( (u + width) / BG_SIZE, v / BG_SIZE ).endVertex(); buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex(); } private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight ) { buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex(); buffer.pos( x + width, y + height, z ).tex( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex(); buffer.pos( x + width, y, z ).tex( (u + tWidth) / BG_SIZE, v / BG_SIZE ).endVertex(); buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex(); } public static double offsetAt( int page ) { return 32 * (1 - Math.pow( 1.2, -page )); } }