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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-03-30 23:36:59 +00:00
Jonathan Coates 4228011b84
Support Occulus shaders
This is mostly copied from the work Toad and I did for CC:R.

Instead of not writing to the depth buffer when rendering terminals, we
now render terminal forgrounds with a small glPolygonOffset (or an
emulation of it where not possible). This removes the need for custom
render types, while still avoiding z-fighting between the terminal
foreground and background.

The VBO monitors backend now uses Iris's TextVertexSink API when
available: Iris overwrites the vertex format for RenderType.text, and so
we need to use this API to avoid rendering garbage.

Performance is maybe a little worse than before (<3ms) and definitely
worse than CC:R. Unfortunately we can't do our upload batching as that
conflicts with Optifine's patches - instead we need to maintain two
separate VBOs. This is a bit slower, but not so bad it's unworkable.
2022-07-30 12:15:04 +01:00
2022-07-07 21:06:32 +01:00
2022-07-30 12:15:04 +01:00
2020-11-12 19:01:50 +00:00
2021-06-12 21:33:08 +01:00
2022-07-30 12:15:04 +01:00
2022-07-08 22:08:50 +01:00
2021-11-26 21:12:20 +00:00
2021-02-13 12:39:52 +00:00
2021-04-28 21:24:27 +01:00
2022-07-21 20:38:44 +01:00
2022-07-21 20:38:44 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%