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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-25 20:23:22 +00:00
Jonathan Coates 1b8344d0a3
Ignore shader loading errors
Another go at fixing #2127.

In a892739f8eb87fb078dedae07d8c8614b9d6da4b we set the precision on the
Tbo uniform. However, this is stripped in the shader pre-processing
Pojav/gl4es does, and so has no effect. As a (terrible) workaround, we
now just ignore shader loading errors. This probably does leak memory
(we'll never clean up the program), but there's not much we can do about
that.
2025-03-05 19:01:32 +00:00
..
2025-03-05 19:01:32 +00:00