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Another go at fixing #2127. In a892739f8eb87fb078dedae07d8c8614b9d6da4b we set the precision on the Tbo uniform. However, this is stripped in the shader pre-processing Pojav/gl4es does, and so has no effect. As a (terrible) workaround, we now just ignore shader loading errors. This probably does leak memory (we'll never clean up the program), but there's not much we can do about that.