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CC-Tweaked/src/main/java/dan200/computercraft/client/gui/GuiPrinter.java
Devan-Kerman c5eb7a9501 reformat
2020-09-04 18:07:48 -05:00

54 lines
2.0 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import javax.annotation.Nonnull;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
public class GuiPrinter extends HandledScreen<ContainerPrinter> {
private static final Identifier BACKGROUND = new Identifier("computercraft", "textures/gui/printer.png");
public GuiPrinter(ContainerPrinter container, PlayerInventory player, Text title) {
super(container, player, title);
}
/*@Override
protected void drawGuiContainerForegroundLayer( int mouseX, int mouseY )
{
String title = getTitle().getFormattedText();
font.drawString( title, (xSize - font.getStringWidth( title )) / 2.0f, 6, 0x404040 );
font.drawString( I18n.format( "container.inventory" ), 8, ySize - 96 + 2, 0x404040 );
}*/
@Override
public void render(@Nonnull MatrixStack stack, int mouseX, int mouseY, float partialTicks) {
this.renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
this.drawMouseoverTooltip(stack, mouseX, mouseY);
}
@Override
protected void drawBackground(@Nonnull MatrixStack transform, float partialTicks, int mouseX, int mouseY) {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
this.client.getTextureManager()
.bindTexture(BACKGROUND);
this.drawTexture(transform, this.x, this.y, 0, 0, this.backgroundWidth, this.backgroundHeight);
if (this.getScreenHandler().isPrinting()) {
this.drawTexture(transform, this.x + 34, this.y + 21, 176, 0, 25, 45);
}
}
}