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CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/core/TurtleSuckCommand.java
SquidDev 34d43d8273 Make entity in bounds selectors more restrictive
This means we can remove some additional predicates we have in place,
and hopefully make things faster as less entities are added to the list.
2019-01-03 22:20:50 +00:00

156 lines
5.7 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.core;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleCommand;
import dan200.computercraft.api.turtle.TurtleAnimation;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
import dan200.computercraft.shared.util.InventoryUtil;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.items.IItemHandler;
import javax.annotation.Nonnull;
import java.util.List;
public class TurtleSuckCommand implements ITurtleCommand
{
private final InteractDirection m_direction;
private final int m_quantity;
public TurtleSuckCommand( InteractDirection direction, int quantity )
{
m_direction = direction;
m_quantity = quantity;
}
@Nonnull
@Override
public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Sucking nothing is easy
if( m_quantity == 0 )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
// Get world direction from direction
EnumFacing direction = m_direction.toWorldDir( turtle );
// Get inventory for thing in front
World world = turtle.getWorld();
BlockPos turtlePosition = turtle.getPosition();
BlockPos blockPosition = turtlePosition.offset( direction );
EnumFacing side = direction.getOpposite();
IItemHandler inventory = InventoryUtil.getInventory( world, blockPosition, side );
// Fire the event, exiting if it is cancelled.
TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, turtlePosition, direction );
TurtleInventoryEvent.Suck event = new TurtleInventoryEvent.Suck( turtle, player, world, blockPosition, inventory );
if( MinecraftForge.EVENT_BUS.post( event ) )
{
return TurtleCommandResult.failure( event.getFailureMessage() );
}
if( inventory != null )
{
// Take from inventory of thing in front
ItemStack stack = InventoryUtil.takeItems( m_quantity, inventory );
if( stack.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
// Try to place into the turtle
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
// Put the remainder back in the inventory
InventoryUtil.storeItems( remainder, inventory );
}
// Return true if we consumed anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
}
else
{
// Suck up loose items off the ground
AxisAlignedBB aabb = new AxisAlignedBB(
blockPosition.getX(), blockPosition.getY(), blockPosition.getZ(),
blockPosition.getX() + 1.0, blockPosition.getY() + 1.0, blockPosition.getZ() + 1.0
);
List<EntityItem> list = world.getEntitiesWithinAABB( EntityItem.class, aabb, EntitySelectors.IS_ALIVE );
if( list.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
for( EntityItem entity : list )
{
// Suck up the item
ItemStack stack = entity.getItem().copy();
ItemStack storeStack;
ItemStack leaveStack;
if( stack.getCount() > m_quantity )
{
storeStack = stack.splitStack( m_quantity );
leaveStack = stack;
}
else
{
storeStack = stack;
leaveStack = ItemStack.EMPTY;
}
ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( remainder != storeStack )
{
if( remainder.isEmpty() && leaveStack.isEmpty() )
{
entity.setDead();
}
else if( remainder.isEmpty() )
{
entity.setItem( leaveStack );
}
else if( leaveStack.isEmpty() )
{
entity.setItem( remainder );
}
else
{
leaveStack.grow( remainder.getCount() );
entity.setItem( leaveStack );
}
// Play fx
world.playBroadcastSound( 1000, turtlePosition, 0 ); // BLOCK_DISPENSER_DISPENSE
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
}
return TurtleCommandResult.failure( "No space for items" );
}
}
}