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![Jonathan Coates](/assets/img/avatar_default.png)
- Move registry code into the various *Registry classes. I'm not sure this is any more sensible, but things being registered in different places kinda irked me. - Everything else (i.e. event listeners) goes in a {Client,Common}Hooks class right now. It's not ideal, but I don't think we can split it up much.
40 lines
1.2 KiB
Java
40 lines
1.2 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.ClientPlayerNetworkEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
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public class ClientHooks
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{
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@SubscribeEvent
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public static void onWorldUnload( WorldEvent.Unload event )
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{
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if( event.getWorld().isClientSide() )
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{
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ClientMonitor.destroyAll();
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}
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}
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@SubscribeEvent
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public static void onLogIn( ClientPlayerNetworkEvent.LoggedInEvent event )
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{
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ComputerCraft.clientComputerRegistry.reset();
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}
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@SubscribeEvent
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public static void onLogOut( ClientPlayerNetworkEvent.LoggedOutEvent event )
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{
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ComputerCraft.clientComputerRegistry.reset();
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}
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}
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