CC-Tweaked/src/main/java/dan200/computercraft/client/render/MonitorHighlightRenderer.java

118 lines
5.5 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.opengl.GL11;
import java.util.EnumSet;
import static net.minecraft.util.EnumFacing.*;
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
public final class MonitorHighlightRenderer
{
private static final float EXPAND = 0.002f;
private MonitorHighlightRenderer()
{
}
@SubscribeEvent
public static void drawHighlight( DrawBlockHighlightEvent event )
{
if( event.getTarget().type != RayTraceResult.Type.BLOCK || event.getPlayer().isSneaking() ) return;
World world = event.getPlayer().getEntityWorld();
BlockPos pos = event.getTarget().getBlockPos();
TileEntity tile = world.getTileEntity( pos );
if( !(tile instanceof TileMonitor) ) return;
TileMonitor monitor = (TileMonitor) tile;
event.setCanceled( true );
// Determine which sides are part of the external faces of the monitor, and so which need to be rendered.
EnumSet<EnumFacing> faces = EnumSet.allOf( EnumFacing.class );
EnumFacing front = monitor.getFront();
faces.remove( front );
if( monitor.getXIndex() != 0 ) faces.remove( monitor.getRight().getOpposite() );
if( monitor.getXIndex() != monitor.getWidth() - 1 ) faces.remove( monitor.getRight() );
if( monitor.getYIndex() != 0 ) faces.remove( monitor.getDown().getOpposite() );
if( monitor.getYIndex() != monitor.getHeight() - 1 ) faces.remove( monitor.getDown() );
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, (float) Minecraft.getInstance().mainWindow.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture2D();
GlStateManager.depthMask( false );
GlStateManager.pushMatrix();
EntityPlayer player = event.getPlayer();
double x = player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks();
double y = player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks();
double z = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks();
GlStateManager.translated( -x + pos.getX(), -y + pos.getY(), -z + pos.getZ() );
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR );
// I wish I could think of a better way to do this
if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 1, EAST );
if( faces.contains( NORTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 1, EAST );
if( faces.contains( WEST ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( DOWN ) ) line( buffer, 1, 0, 0, SOUTH );
if( faces.contains( WEST ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( UP ) ) line( buffer, 1, 1, 0, SOUTH );
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.depthMask( true );
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
private static void line( BufferBuilder buffer, int x, int y, int z, EnumFacing direction )
{
double minX = x == 0 ? -EXPAND : 1 + EXPAND;
double minY = y == 0 ? -EXPAND : 1 + EXPAND;
double minZ = z == 0 ? -EXPAND : 1 + EXPAND;
buffer.pos( minX, minY, minZ ).color( 0, 0, 0, 0.4f ).endVertex();
buffer.pos(
minX + direction.getXOffset() * (1 + EXPAND * 2),
minY + direction.getYOffset() * (1 + EXPAND * 2),
minZ + direction.getZOffset() * (1 + EXPAND * 2)
).color( 0, 0, 0, 0.4f ).endVertex();
}
}