/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.render; import dan200.computercraft.ComputerCraft; import dan200.computercraft.shared.peripheral.monitor.TileMonitor; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.DrawBlockHighlightEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import org.lwjgl.opengl.GL11; import java.util.EnumSet; import static net.minecraft.util.EnumFacing.*; @Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT ) public final class MonitorHighlightRenderer { private static final float EXPAND = 0.002f; private MonitorHighlightRenderer() { } @SubscribeEvent public static void drawHighlight( DrawBlockHighlightEvent event ) { if( event.getTarget().type != RayTraceResult.Type.BLOCK || event.getPlayer().isSneaking() ) return; World world = event.getPlayer().getEntityWorld(); BlockPos pos = event.getTarget().getBlockPos(); TileEntity tile = world.getTileEntity( pos ); if( !(tile instanceof TileMonitor) ) return; TileMonitor monitor = (TileMonitor) tile; event.setCanceled( true ); // Determine which sides are part of the external faces of the monitor, and so which need to be rendered. EnumSet faces = EnumSet.allOf( EnumFacing.class ); EnumFacing front = monitor.getFront(); faces.remove( front ); if( monitor.getXIndex() != 0 ) faces.remove( monitor.getRight().getOpposite() ); if( monitor.getXIndex() != monitor.getWidth() - 1 ) faces.remove( monitor.getRight() ); if( monitor.getYIndex() != 0 ) faces.remove( monitor.getDown().getOpposite() ); if( monitor.getYIndex() != monitor.getHeight() - 1 ) faces.remove( monitor.getDown() ); GlStateManager.enableBlend(); GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); GlStateManager.lineWidth( Math.max( 2.5F, (float) Minecraft.getInstance().mainWindow.getFramebufferWidth() / 1920.0F * 2.5F ) ); GlStateManager.disableTexture2D(); GlStateManager.depthMask( false ); GlStateManager.pushMatrix(); EntityPlayer player = event.getPlayer(); double x = player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks(); double y = player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks(); double z = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks(); GlStateManager.translated( -x + pos.getX(), -y + pos.getY(), -z + pos.getZ() ); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR ); // I wish I could think of a better way to do this if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 0, UP ); if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 1, UP ); if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 0, UP ); if( faces.contains( SOUTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 1, UP ); if( faces.contains( NORTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, EAST ); if( faces.contains( SOUTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 1, EAST ); if( faces.contains( NORTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, EAST ); if( faces.contains( SOUTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 1, EAST ); if( faces.contains( WEST ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, SOUTH ); if( faces.contains( EAST ) || faces.contains( DOWN ) ) line( buffer, 1, 0, 0, SOUTH ); if( faces.contains( WEST ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, SOUTH ); if( faces.contains( EAST ) || faces.contains( UP ) ) line( buffer, 1, 1, 0, SOUTH ); tessellator.draw(); GlStateManager.popMatrix(); GlStateManager.depthMask( true ); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); } private static void line( BufferBuilder buffer, int x, int y, int z, EnumFacing direction ) { double minX = x == 0 ? -EXPAND : 1 + EXPAND; double minY = y == 0 ? -EXPAND : 1 + EXPAND; double minZ = z == 0 ? -EXPAND : 1 + EXPAND; buffer.pos( minX, minY, minZ ).color( 0, 0, 0, 0.4f ).endVertex(); buffer.pos( minX + direction.getXOffset() * (1 + EXPAND * 2), minY + direction.getYOffset() * (1 + EXPAND * 2), minZ + direction.getZOffset() * (1 + EXPAND * 2) ).color( 0, 0, 0, 0.4f ).endVertex(); } }