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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-03-18 01:18:12 +00:00
Jonathan Coates 0b26ab366d
Rewrite the metrics system
- Remove TrackingField and replace it with a Metric abstract class.
   This has two concrete subclasses - Counter and Event. Events carry an
   additional piece of data each time it is observed, such as HTTP
   response size.

 - Computers now accept a MetricsObserver, which tracks metrics for this
   particular computer. This allows us to decouple Computer classes and
   metrics information. The concrete MetricsObserver class we use within
   Minecraft exposes the ServerComputer directly, so we no longer need to
   do the awkward mapping and lookups!

 - The /computercraft command can now do aggregates (count, avg, max)
   over all Event metrics. This removes the need for special handling of
   computer and server time.

There's also a small number of changes in removing the coupling between
Computer and some of its dependencies (ILuaMachine, MainThreadExecutor).
This makes some future refactorings easier, I promise!
2022-10-22 01:35:13 +01:00
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2022-10-22 01:35:13 +01:00
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CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  compileOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}:api")
  runtimeOnly fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%