- Update to latest NeoForge, fixing issues with config API changes.
Closes#1903.
- Update to latest Fabric, switching to the ender pearl conventional
tag, and new loot API.
- Rename ToolActions to ItemAbilities. Closes#1881.
- Remove our source set helper, as NG has built-in support for this
now.
- Remove our code to generate new JavaExec tasks from runs, as NG now
generates JavaExec tasks normally.
- Add a new computercraft:turtle_overlay dynamic registry, which stores
turtle overlays. Turtle overlays are just a model id and an
(optional) boolean flag, which specifies whether this overlay is
compatible with the elf/christmas model.
- Change the computercraft:overlay component to accept a
Holder<TurtleOverlay> (instead of just a model ID). This accepts both
an overlay ID or an inline overlay object (e.g. you can do
cc:turtle_normal[computercraft:overlay={model:"foo"}].
- Update turtle model and BE rendering code to render both the overlay
and elf (if compatible). Fixes#1663.
- Ideally we'd automatically load all models listed in the overlay
registry. However, resource loading happens separately to datapacks,
so we can't link the two.
Instead, we add a new assets/computercraft/extra_models.json file
that lists any additional models that should be loaded and baked.
This file includes all built-in overlay models, but external resource
packs and/or mods can easily extend it.
Build system:
- Switch to our new maven server. This has a cleaner separation between
published packages and mirrored packages, to avoid leaking those into
other people's builds.
- Update Gradle and Loom versions.
Code:
- Link to definitions instead in the breaking changes page.
- Fix several unused variable warnings.
Other:
- Remove unsupported Minecraft versions from the issue template.
The X scale factor should now be flipped. I'm not quite sure what in MC
has meant this should be changed, possibly the cameraOrientation matrix?
Fixes#1872
Due to the earlier commits, the only functionality this block entity
adds is to register the command API. This commit:
- Add the command API when constructing the ServerComputer instead.
This is not a good long-term solution (I think we need to make API
factories more powerful), but is sufficient for now.
- Replace usages of CommandComputerBlockEntity with a normal
ComputerBlockEntity.
- Move the command permisssion checks to a new
ComputerFamily.checkUsable method (from
CommandComputerBlockEntity and ViewComputerMenu). I don't feel great
about putting new functionality in ComputerFamily (trying to move
away from it), but I think this is fine for now.
- Use this method from within the computer menu and computer block, to
check whether computers can be interacted with.
- Remove ViewComputerMenu, as it now no longer needs any special
is-usable logic.
Historically we used to have separate menu types for computers and
pocket computers, as the screen had to be initialised with the correct
terminal size.
However, as of c49547b962 (which was
admittedly two years ago now), we have the terminal available when
constructing the screen, and so the code for the two is identical.
This change actually merges the two screens, replacing usages of the
pocket computer UI with the computer one.
API Changes:
- Minecraft had updated ModelResourceLocation to no longer inherit from
ResourceLocation.
To allow referencing both already baked models
(ModelResourceLocation) and loading new models (via ResourceLocation)
in turtle model loadders, we add a new "ModelLocation" class, that
acts as a union between the two.
I'm not entirely convinced by the design here, so might end up
changing again before a stable release.o
- Merge IMedia.getAudioTitle and IMedia.getAudio into a single
IMedia.getAudio method, which now returns a JukeboxSong rather than a
SoundEvent.
Other update notes:
- Minecraft had rewritten how buffers are managed again. This is a
fairly minor change for us (vertex -> addVertex, normal -> setNormal,
etc...), with the exception that you can no longer use
MultiBufferSource.immediate with the tesselator.
I've replaced this with GuiGraphics.bufferSource, which appears to be
fine, but worth keeping an eye on in case there's any odd render
state issues.
- Crafting now uses a CraftingInput (a list of items) rather than a
CraftingContainer, which allows us to simplify turtle crafting code.
Historically (and according to the docs) getAudioTitle returned "false"
when the drive was empty (or had invalid media), and "null" when the
disk had no item. This was accidentally changed in a later refactor --
this change fixes that behaviour.
We keep getting bug reports on 1.20.1 about an Optifine bug that causes
Forge's capabilities to not work (#1458). The cause of this bug is not
immediately visible to users, and can be very confusing when hit.
Optifine have not released a fix for this bug (despite it being reported
a year ago), and we continue to receive bug reports about it.
Nobody likes it when mods complain about other mods. So much Minecraft
drama can be traced back to this, and it's a slippery slope to go down.
I've tried to keep this as unobtrusive as possible — it's just a chat
message at world join, and it'll turn off if the bug is fixed.
Rather than having one single hard-coded recipe, we now have separate
recipes for printed pages and printed books. These recipes are defined
in terms of
- A list of ingredients (like shapeless recipes).
- A result item.
- An ingredient defining the acceptable page items (so printed page(s),
but not books). This cannot overlap with any of the main ingredients.
- The minimum number of printouts required.
We then override the shapeless recipe crafting logic to allow for
multiple printouts to appear.
It feels like it'd be nice to generalise this to a way of defining
shapeless recipes with variable-count ingredients (for instance, the
disk recipe could also be defined this way), but I don't think it's
worth it right now.
This solves some of the issues in #1755. Disk recipes have not been
changed yet.
- Update EMI and REI integration, and fix some issues with the upgrade
crafting hooks.
- Just use smooth stone for recipes, not #c:stone. We're mirroring
redstone's crafting recipes here.
- Some cleanup to printouts.
- Remote upgrade data generators - these can be replaced with the
standard registry data generators.
- Remove the API's PlatformHelper - we no longer have any
platform-specific code in the API.
Turtles currently read their textures from a single 128x128 sprite
sheet. Most of this texture is unused which means we end up wasting a
lot of the block texture atlas[^1].
This change splits up the turtle textures into individual 32x32
textures[^2], one for each side, and then an additional backpack
texture.
I'm very sorry to any resource pack artists out there. The
tools/update-resources.py script will update existing packs, but does
not (currently) handle non-standard resolutions.
[^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145
[^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16,
but have some detail in places.
Turtle tools were not equippable, as we considered the stack enchanted
due to the item's base attribute modifiers. We now only check the
component patch for enchantments/attribute modifiers.
This also removes the craftItem property of tools - this hasn't worked
since we added support for enchanted tools!
Fixes#1810