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Turtles currently read their textures from a single 128x128 sprite sheet. Most of this texture is unused which means we end up wasting a lot of the block texture atlas[^1]. This change splits up the turtle textures into individual 32x32 textures[^2], one for each side, and then an additional backpack texture. I'm very sorry to any resource pack artists out there. The tools/update-resources.py script will update existing packs, but does not (currently) handle non-standard resolutions. [^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145 [^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16, but have some detail in places. |
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common | ||
common-api | ||
core | ||
core-api | ||
fabric | ||
fabric-api | ||
forge | ||
forge-api | ||
lints | ||
standalone | ||
web | ||
ARCHITECTURE.md |