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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-27 11:57:38 +00:00
Commit Graph

25 Commits

Author SHA1 Message Date
Jonathan Coates
b429095f88 Reformat everything 2021-06-09 08:28:06 +01:00
Jummit
46acb6866e 2020 -> 2021
Oh, the most useless part of my build process.
2021-05-16 01:27:46 +02:00
Jummit
a4e68d637a Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2021-05-16 00:50:24 +02:00
Devan-Kerman
c5eb7a9501 reformat 2020-09-04 18:07:48 -05:00
Jacob Farley
14c17676c6 Some basic fixes, will work on this some other time. 2020-08-29 20:13:35 -05:00
Devan-Kerman
324519575c remap with yarrnforge 2020-08-29 19:38:26 -05:00
Devan-Kerman
fbcf26bdc9 remap with yarrnforge 2020-08-29 19:32:53 -05:00
Devan-Kerman
621bc526be remap 2020-08-29 18:01:01 -05:00
Alex Evelyn
605e1f6b9b Started work on upgrading to 1.16.1. Not in a compilable state yet 2020-07-07 13:27:13 -04:00
SquidDev
b11d4bb209 Bump to 1.14.1pr1
Which means bumping mappings version. Oh boy, this was not a bundle of
laughs...
2019-05-07 20:40:55 +01:00
SquidDev
55a7ee4acf Initial update to Fabric 2019-04-03 23:27:10 +01:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
2965fb666f Some further cleanup and 1.13 cherry-picks
Are most of these changes small and petty? Yes. However, IMO they do
make the code more readable. Anyway, a summary of some of the more
interesting changes:

 - Expose Abstract*Upgrade classes in the API
 - Fix the spelling of Jonathan in the API docs (*shakes fist*)
 - Fix bug with printout not working in the offhand.
 - Rename any argments/variables accidentally named "m_*", and add an
   inspection to prevent it happening again.
 - Remove most of the Block*.Properties classes - just inline them in
   the parent class.
 - Return super.writeToNBT instead of reassigning at the top.
2019-04-02 12:08:03 +01:00
SquidDev
173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev
259665d9f1 Add a more strict form of IPocketAccess.getEntity
Before IPocketAccess.getEntity would return the entity which last held
fthis computer, even if not holding it any more. As
ba823bae13 describes, this caused
pocket.equip/pocket.unequip to dupe items.

We move the validation from the PocketAPI into the main IPocketAccess
implementation, to ensure this issue does not occur elsewhere. Note, we
require a separate method, as this is no longer thread-safe.

We also now return ok, err instead of throwing an exception, in order to
be consistent with the turtle functions. See dan200/ComputerCraft#328.
2019-03-16 11:18:03 +00:00
SquidDev
41429bdc0b Improve our JEI integration a little bit
- Turtle and pocket computers provide a "creator mod id" based on their
   upgrade(s).
   We track which mod was active when the upgrade was registered, and
   use that to determine the owner. Technically we could use the
   RegistryLocation ID, but this is not always correct (such as
   Plethora's vanilla modules).
 - We show all upgraded turtles/pocket computers in JEI now, rather than
   just CC ones.
 - We provide a custom IRecipeRegistryPlugin for upgrades, which
   provides custom usage/recipes for any upgrade or upgraded item. We
   also hide our generated turtle/pocket computer recipes in order to
   prevent duplicates.
2019-03-16 01:51:12 +00:00
SquidDev
7bc9745c7a Remove redundant line in copyright header
Really should have noticed this when committing it.
2019-01-03 11:02:21 +00:00
SquidDev
1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev
d29ffed383 Java 8. Java 8. Does whatever Java 8 can.
Default methods, everywhere.
Arrow types, switch on strings.
Lambdas!
Here comes Java 8.
2017-07-25 21:10:48 +01:00
SquidDev
35425f0f61 Update to 1.11.2 2017-07-25 21:08:51 +01:00
SquidDev
b37dbbd0af Allow dying pocket computers too
This splits up the pocket computer textures and models into the frame
(off, on, blinking), colour layer (normal, advanced, custom) and modem
light.
2017-05-14 15:02:56 +01:00
SquidDev
a6b870dfbb Expand IPocketAccess.getLight/setLight to use RGB colours
This allows us to restore the modem light to its original colour.
2017-05-14 14:22:20 +01:00
SquidDev
8ba5edb6e4 Minor cleanup of pocket computer upgrades
- General improvements of the docs.
 - Move all ItemStack code to the ItemPocketComputer class
 - Make PocketAPI execute on the server thread, rather than the computer
   thread
2017-05-07 08:09:36 +01:00
SquidDev
5a4375f6ac Allow changing the colour of the modem light
This now uses an integer between 0 and 15 to represent a colour, rather
than a simple on/off flag.
2017-05-07 08:09:36 +01:00
SquidDev
5faceac7ba Add registry for pocket computer upgrades 2017-05-07 08:08:09 +01:00