Commit Graph

28 Commits

Author SHA1 Message Date
SquidDev 9f8774960f Generate documentation stubs from Javadocs
illuaminate does not handle Java files, for obvious reasons. In order to
get around that, we have a series of stub files within /doc/stub which
mirrored the Java ones. While this works, it has a few problems:

 - The link to source code does not work - it just links to the stub
   file.
 - There's no guarantee that documentation remains consistent with the
   Java code. This change found several methods which were incorrectly
   documented beforehand.

We now replace this with a custom Java doclet[1], which extracts doc
comments from @LuaFunction annotated methods and generates stub-files
from them. These also contain a @source annotation, which allows us to
correctly link them back to the original Java code.

There's some issues with this which have yet to be fixed. However, I
don't think any of them are major blockers right now:

 - The custom doclet relies on Java 9 - I think it's /technically/
   possible to do this on Java 8, but the API is significantly uglier.
   This means that we need to run javadoc on a separate JVM.

   This is possible, and it works locally and on CI, but is definitely
   not a nice approach.

 - illuaminate now requires the doc stubs to be generated in order for
   the linter to pass, which does make running the linter locally much
   harder (especially given the above bullet point).

   We could notionally include the generated stubs (or at least a cut
   down version of them) in the repo, but I'm not 100% sure about that.

[1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
2020-07-03 13:31:26 +01:00
Jonathan Coates d5f82fa458
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev 41a1b99f7d Merge branch 'master' into mc-1.14.x 2020-01-13 15:05:50 +00:00
SquidDev 93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
SquidDev 642351af1a Merge branch 'master' into mc-1.14.x 2019-11-25 09:15:20 +00:00
SquidDev a93e0f3284 Expose ArgumentHelper in the public API
This is sufficiently useful a class, that it's worthwhile exposing it.
Hopefully we can slowly encourage other mods to migrate to it (well, at
least in 1.14), and so make error messages more consistent.

Also:
 - Add Javadoc for all public methods
 - Clarify the method names a little (getNumber -> getDouble,
   getReal -> getFiniteDouble).
 - Make the *Table methods return a Map<?,?> instead of
   Map<Object, Object>.
2019-10-27 14:29:07 +00:00
SquidDev 0f3c44c926 Merge branch 'master' into mc-1.13.x 2019-06-08 08:21:08 +01:00
SquidDev a0e7c4a74c Add a little bit of source code checking to Gradle
- Adds a CheckStyle configuration which is pretty similar to CC's
   existing one.
 - Add the Gradle license plugin.
 - Ensure the existing source code is compatible with these additional
   checks.

See #239
2019-06-08 00:28:03 +01:00
SquidDev f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev 173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev 77666d7399 Some more minor cleanups
- Move SpeakerPeripheral's TileSpeaker functionality to a sub-class.
 - Use Vec3d instead of BlockPos for speaker's positions.
 - Use WorldUtil.dropItemStack to spawn in items.
 - Remove redundant lock on ModemPeripheral.
2019-01-12 15:43:18 +00:00
SquidDev 1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev 2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
SquidDev 97c2421a22 Add a couple more modem methods for back compat 2018-12-10 08:26:46 +00:00
SquidDev f9c91f288f Try to remove some locking
Ideally we would be able to avoid locking at all on the main thread, but
needs must.
2018-11-19 20:56:44 +00:00
SquidDev 62cf921cc6 Allow modems to handle being attached to multiple computers
- Introduce a ModemState, which shares the open channels across all
   modem instances of a wired modem.
 - Keep a set of computers for all modem peripherals.
 - Keep a map of computers -> (string, peripheral) for wired modem
   peripherals. We shouldn't need this one, as you cannot attach one
   modem to another, but it's good to be consistent.

One major change here is that modems will continue to be "on", even if
no computers are attached. This would substantially increase
implementation complexity, so I think this is an acceptable compromise
for now.

Should fix #74
2018-11-17 11:52:12 +00:00
SquidDev c6bd88f3ad Attempt to cut out a lot of synchronized calls
A lot of these don't actually have any effect as they'll only be called
on the main thread or they are getters where the state is guaranteed to
be consistent whenever it is accessed.

Hopefully this'll reduce the chance of world updates being blocked by
waiting for peripheral locks to be released.
2018-08-25 21:17:48 +01:00
SquidDev bffc3c18cc Rewrite argument validation
This uses a new utility class ArgumentHelper, which provides convenience
methods for parsing arguments from an array of Objects.

The format of error messages has also changed. It now follows a format
similar to Lua's native error messages - including the invalid argument
index, the expected type and the type actually received.
2017-06-12 10:28:31 +01:00
SquidDev d76ce22db7 Split transmit into two separate methods
This removes the interdimensional and range options from the packet
and ensures they are provides them from the transmit* methods instead.
2017-05-18 23:50:14 +01:00
SquidDev a328308f67 Switch from using INetwork to IPacketNetwork 2017-05-13 20:43:12 +01:00
ObloxCC 7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
SquidDev 5a60818c99 Make many fields final 2017-05-07 13:35:18 +01:00
SquidDev a2fd0b1f7f Use block comment instead of Javadoc for license 2017-05-07 13:30:10 +01:00
SquidDev 9af15d1e30 Remove some unnecessary constructs
- Replace for and while loops with for iterators
 - Remove unused casts
2017-05-07 13:29:52 +01:00
SquidDev dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
Daniel Ratcliffe b202b7b8a5 Converted tabs to spaces throughout 2017-05-01 15:48:44 +01:00
Daniel Ratcliffe 7d497f2835 ComputerCraft 1.80pr0
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.
2017-05-01 14:51:26 +01:00
Daniel Ratcliffe e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00