As always, a massive diff which is largely just moving files between
projects. This does fix a couple of issues with advancements, but
otherwise should behave the same.
Speaking of which, should probably go and test some of these recipes...
- Use linear attenuation.
- Fix speakers being 16 times as loud as they should be. They correctly
cut off at the right distance, but didn't fade out as one might
expect.
- Clamp volume at 0, not 1. Fixes#892
This uses Netty's global traffic shaping handlers to limit the rate at
which packets can be sent and received. If the bandwidth limit is hit,
we'll start dropping packets, which will mean remote servers send
traffic to us at a much slower pace.
This isn't perfect, as there is only a global limit, and not a
per-computer one. As a result, its possible for one computer to use
all/most bandwidth, and thus slow down other computers.
This would be something to improve on in the future. However, I've spent
a lot of time reading the netty source code and docs, and the
implementation for that is significantly more complex, and one I'm not
comfortable working on right now.
For the time being, this satisfies the issues in #33 and hopefully
alleviates server owner's concerns about the http API. Remaining
problems can either be solved by moderation (with help of the
//computercraft track` command) or future updates.
Closes#33
By default CT applies them on the client and server. In a single player
world, this means we try to create two upgrades, which obviously fails!
Fixes#721
- Move some shared Gui{Computer,Turtle} code into a new class. Using
entirely different naming conventions because of course (they are
consistent with MojMap, just not the rest of CC:T).
- Fix some mouse scaling issues in the terminal.
Speakers now play sounds using a custom set of packets.
- When playing a sound, we send the resource id, position, volume,
pitch and a UUID for the _speaker_ to all nearby clients.
- This UUID is then used when we need to update the sound. When the
speaker is moved or destroyed, we send a new packet to clients and
update accordingly.
This does have one side effect, that speakers can now only play one
sound at a time. I think this is accceptable - otherwise it's possible
to spam ward in a loop.
Notes still use the old networking code, and so will not be affected.
Closes#823
Adds a sidebar to the computer and turtle GUI. This currently provides
- A power indicator, which turns on/shuts down a computer.
- Button to queue a "terminate" event
I've written three or four integrations with bundled cables now over the
various versions, and I'm still not convinced this one is right. It
appears to work though, so we'll see.
We need depend on the main jar here (rather than the API jar), as
otherwise our javadoc tools fails - the API references some internal
classes which aren't on our classpath.
It might be nice to write tests for this (and CT) in the future -
goodness knows these features are fragile - but that'll require some
more gradle work which I don't want to do right now.
Closes#772