1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-11-13 05:19:59 +00:00
Commit Graph

115 Commits

Author SHA1 Message Date
Jonathan Coates
0cfdd7b5e9
Move some more build logic to buildSrc
Look, I don't enjoy having 600 LOC long build.gradle files, it's just
very easy to do! This at least moves some of the complexity elsewhere,
so the build script is a little more declarative.
2022-10-22 20:47:47 +01:00
Jonathan Coates
af5d816798
Use spotless for enforcing licenses
It's more verbose as the default license plugin doesn't support multiple
license headers. However, it also gives us some other goodies (namely
formatting Kotlin and removing unused imports), so worth doing.
2022-10-22 18:19:51 +01:00
Jonathan Coates
9db3e6d2a0
Load the CC API with services loaders
This is a little odd (it's more complex for one!), but means we can
reuse the internal API interface in other classes, which is useful for
the data provider refactor I'm about to do.

This is much nicer in Java 17 :D (records, ServiceLoader.stream()),
but such is the perils of still targetting 1.16.
2022-10-21 23:50:44 +01:00
Jonathan Coates
1e703f1b07
Fix several off-by-one issues in UploadFileMessage
We now fuzz UploadFileMessage, generating random files and checking they
round-trip correctly.

The joy of having a long-lasting refactor branch with an absolutely
massive diff, is that you end up spotting bugs, and then it's a massive
pain to merge the fix back into trunk!
2022-10-21 23:10:18 +01:00
Jonathan Coates
ba64e06ca7
Use a Gradle plugin to download illuaminate
Previously illumainate required manual users to manually download it and
place it in ./bin/. This is both inconvenient for the user, and makes it
hard to ensure people are running the "right" version.

We now provide a small Gradle plugin which registers illuaminate as a
ependency, downloading the appropriate (now versioned!) file. This also
theoretically supports Macs, though I don't have access to one to test
this.

This enables the following changes:

 - The Lua lint script has been converted to a Gradle task (./gradle
   lintLua).

 - illuaminateDocs now uses a task definition with an explicit output
   directory. We can now consume this output as an input to another
   task, and get a task dependency implicitly.

 - Move the pre-commit config into the root of the tree. We can now use
   the default GitHub action to run our hooks.

 - Simplify CONTRIBUTING.md a little bit. Hopefully it's less
   intimidating now.
2022-09-11 14:11:33 +01:00
Jonathan Coates
f9f8233ef4
Some "improvements" to our Gradle script
- Switch to plugins { ... } imports for Forge (FG finally supports it!)

 - Use FG's new fg.component to clean up our Maven metadata instead. We
   also mark JEI as optional (using Gradle's registerFeature), which
   means we've no stray deps inside our POM any more.
2022-06-19 11:21:42 +01:00
Jonathan Coates
e247bd823e
Bump Gradle and Kotlin versions
I think we need this for 1.18
2021-11-26 21:12:20 +00:00
Jonathan Coates
ab6b861cd6
Move repo to cc-tweaked org
Let's see how this goes.
 - Update references to the new repo
 - Use rrsync on the server, meaning make-doc.sh uploads relative to the
   website root.
 - Bump Gradle wrapper to 7.2. Not related to this change, but possibly
   fixes running under Java 16. Possibly.
2021-10-17 18:14:32 +01:00
Jonathan Coates
abb9c14256
Bump Forge Gradle version 2021-07-02 21:48:28 +01:00
Jonathan Coates
8644c4ebf6
More gradle tweaks
- Upgade to Gradle 7.0 and FG 5.0
 - Allow running with any Java version - this now correctly compiles
   Forge with the right version.
 - Upload to Modrinth too. This is entirely untested, so may need some
   tweaking.
2021-06-09 18:01:13 +01:00
Jonathan Coates
061514549d Bump Gradle/ForgeGradle version
This is definitely going to break the build (it shouldn't, but these
things always do). Anyway...

 - Use the new Java toolchain support, rather than requiring the user to
   install multiple Java versions.
 - Bump versions of several plugins.

We're sadly stuck on Gradle <7 for now, as they drop the old
maven-publish plugin, which drops SCP support.
2021-02-13 12:39:52 +00:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
eaf24a3ceb Update to JUnit 5
Also display test results within the Gradle build
2019-03-10 09:40:06 +00:00
SquidDev
28e3ffe978 Update Gradle and build system
- Bundle Javadoc and APIs using gradle instead of deploy.sh
 - Bump Gradle to 4.3, significantly improving compile times.
2017-11-14 22:42:03 +00:00
Daniel Ratcliffe
e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00