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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-02-11 00:20:05 +00:00

22 Commits

Author SHA1 Message Date
Jonathan Coates
4a5e03c11a
Convert NamedMethod into a record 2023-06-26 18:51:14 +01:00
Jonathan Coates
672c2cf029
Limit turtle's reach distance in Item.use
When a turtle attempts to place a block, it does so by searching for
nearby blocks and attempting to place the item against that block.

This has slightly strange behaviour when working with "placable"
non-block items though (such as buckets or boats). In this case, we call
Item.use, which doesn't take in the position of the block we're placing
against. Instead these items do their own ray trace, using the default
reach distance.

If the block we're trying to place against is non-solid, the ray trace
will go straight through it and continue (up to the maximum of 5
blocks), allowing placing the item much further away.

Our fix here is to override the default reach distance of our fake
players, limiting it to 2. This is easy on Forge (it has built-in
support), and requires a mixin on Fabric.

Closes #1497.
2023-06-24 17:09:34 +01:00
Jonathan Coates
8ccd5a560c
Add support for codecs to our data generator system
This already exists in both upstream loaders, we just need to abstract
over it.
2023-06-17 10:37:19 +01:00
Jonathan Coates
68ef9f717b
Deprecate itemGroups field
Since 1.19.3, this was only populated when the player opened the
creative menu, and so was useless in survival or multi-player
worlds.

Rather than removing the field entirely (🦑 backwards compatibility), we
replace it with the empty list. We also remove it from the docs, and add
a note explaining what the field used to do.

Closes #1285, albeit in the least satisfactory way possible.
2023-06-08 20:33:31 +01:00
Drew Edwards
c91bb5ac33
Add support for proxying HTTP requests (#1461) 2023-06-06 18:58:24 +00:00
Jonathan Coates
f0abb83f6e
Eagerly create upgrade registries for Fabric
Instead of creating the upgrade serialiser registries in mod
initialisation, we now do it when the API is created. This ensures the
registries are available for other mods, irrespective of mod load order.

This feels a little sad (we're doing side effects in the static
initialiser), but is /fine/ - it's pretty much what other mods do.
2023-06-03 19:04:02 +01:00
Jonathan Coates
e0216f8792
Some core cleanup
- Move some ArgumentHelpers methods to the core project.
 - Remove static imports in CobaltLuaMachine, avoiding confusing calls
   to valueOf.
2023-05-18 19:20:27 +01:00
Jonathan Coates
3920ff08ab
Some README cleanup
- Standardise our badges a little, adding a modrinth badge.
 - Mention Fabric and Forge support.
 - Don't include MC version in the Modrinth version number. I feel this
   was required at some point, but apparently not any more! This also
   allows us to use Modrinth for the Forge update JSON.
2023-04-06 18:18:40 +01:00
Jonathan Coates
1f3815039f
Bump CC:T to 1.104.0 2023-04-05 20:50:01 +01:00
Jonathan Coates
a9547d1d6f
Further licensing work
- Fix several inaccuracies with several files not marking Dan's
   authorship. Most of these are new files, where the code was moved from
   somewhere else:
   - In the public API:  IDynamicLuaObject, ILuaAPI, TaskCallbakc,
     IDynamicPeripheral, UpgradeBase
   - In the ROM: fs, http, require

 - Do not mark Dan as an author for entirely new code. This affects
   DetailHelpers, DropConsumer, FluidData, InventoryMethods, ItemDetails,
   MonitorRenderState, NoTermComputerScreen, Palette, PlatformHelperImpl,
   UploadFileMessage, the Terminal tests, and any speaker-related files.

 - Relicence many files under the MPL where we have permission to do
   so. See #1339 for further details.

Thank you to everyone who has contributed so far! Cannot overstate how
appreciated it is <3.
2023-03-29 23:00:18 +01:00
Jonathan Coates
988219ffca
Add back missing PlatformHelper
Add back file removed in merge of 895bc7721a558b1453c8c2fd31c221b6aa9ae520.
2023-03-15 22:34:34 +00:00
Jonathan Coates
895bc7721a
License CC:T according to the REUSE specification (#1351)
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.

[1]: https://reuse.software/
2023-03-15 21:52:13 +00:00
Jonathan Coates
3e6e3e70e5
Update to 1.19.4 (#1376) 2023-03-15 21:04:11 +00:00
Jonathan Coates
e96ac35d67
Replace Forge Config port with a NYI version
While it is a really nice library, it ends up being a bit overkill for
our needs - we don't need config syncing or anything. By NIHing our own,
we can drop one dependency and ease the updating burden a little.

Closes #1296
2023-03-14 22:47:34 +00:00
Jonathan Coates
118d04f018
Allow placing items against some blocks
We define a tag which allows specifying which blocks can be used. Right
now this is is just cauldrons and hives, as they have "placing into"
semantics.

Closes #1305. Many thanks to Lindsay-Needs-Sleep for their initial work
on this!

Fixes #1008. I believe also fixes #854.
2023-03-04 18:17:43 +00:00
Jonathan Coates
bdecb88cca
Support resource conditions in upgrade JSON 2023-01-02 15:56:01 +00:00
Jonathan Coates
2b237332ce
Update to latest Forge
This fixes the issue with DeferredRegister crashing on non-wrapped
registries.
2022-12-15 17:53:50 +00:00
Jonathan Coates
367773e173
Some refactoring of mounts
- Separate FileMount into separate FileMount and WritableFileMount
   classes. This separates the (relatively simple) read-only code from
   the (soon to be even more complex) read/write code.

   It also allows you to create read-only mounts which don't bother with
   filesystem accounting, which is nice.

 - Make openForWrite/openForAppend always return a SeekableFileHandle.
   Appendable files still cannot be seeked within, but that check is now
   done on the FS side.

 - Refactor the various mount tests to live in test contract interfaces,
   allowing us to reuse them between mounts.

 - Clean up our error handling a little better. (Most) file-specific code
   has been moved to FileMount, and ArchiveMount-derived classes now
   throw correct path-localised exceptions.
2022-12-09 22:02:31 +00:00
Jonathan Coates
c3fe9f00d4
Update to Minecraft 1.19.3
Lots of minor changes, but nothing too nasty - just tedious.

Known bugs/issues:
 - REI and JEI haven't been updated at the time of writing, so our usage
   of their APIs may be incompatible.

 - Crash when opening the config UI in Fabric, as forgeconfigapi-port
   hasn't been updated yet.

Will hold off on doing a release until those mods have updated.
2022-12-08 19:45:02 +00:00
Jonathan Coates
87c6d3aef6
Initial pass of the API breaking changes for 1.19.3 (#1232)
- Remove deprecated API members in prep for 1.19.3. This allows us to
   remove the mc-stubs and forge-stubs projects.

 - Make several methods take a MinecraftServer instead of a Level (or
   nothing at all).

 - Remove I prefixes from a whole bunch of interfaces, making things a
   little more consistent with Java conventions.

   This avoids touching the "main" interfaces people consume for now. I
   want to do that another Minecraft version, to avoid making the update
   too painful.

 - Remove IFileSystem and associated getters. This has never worked very
   well and I don't think has got much (any?) usage.
2022-12-03 15:02:00 +00:00
Jonathan Coates
8360e8234d
Post multi-loader cleanup
This commit got away from me, okay? No, I'm not proud of it either.

 - Remove our overrides of handleUpdate tag: we now try to detect
   whether we're on the client or server inside BlockEntity.load. Alas,
   this is needed for Fabric.

 - Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this
   down over the years, and nowadays we can get away with putting most
   of its functionality into subclasses.

   This allows us to do some nice things with overriding HorizontalBlock
   (or our new HorizontalContainerBlock class), rather than
   reimplementing functionality in each class. Though it would be nice
   if Java had some sort of trait system :D:

 - Simplify a lot of our container class so it's just defined in terms
   of a NonNullList<ItemStack>. This also includes a total rewrite of
   the disk drive which I'm not ... thrilled about. It ended up being
   easier to copy the code from the mc-next branch :D:.

 - Try to test some of the gnarly bits of this. Still a /lot/ more to be
   done with testing this.

Closes #658
2022-11-10 15:55:34 +00:00
Jonathan Coates
f04acdc199
Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.

 - Split the mod into a common (vanilla-only) project and Forge-specific
   project. This gives us room to add Fabric support later on.

 - Split the project into main/client source sets. This is not currently
   statically checked: we'll do that soon.

 - Rename block/item/tile entities to use suffixes rather than prefixes.
2022-11-10 08:54:09 +00:00