- Update to Loom 1.2 and FG 6.0. ForgeGradle has changed how it
generates the runXyz tasks, which makes running our tests much
harder. I've raised an issue upstream, but for now we do some nasty
poking of internals.
- Fix Sodium/Iris tests. Loom 1.1 changed how remapped configurations
are generated - we create a dummy source set and associate the
remapped configuration with that. All nasty stuff.
- Publish the common library. I'm not a fan of this, but given how much
internals I'm poking elsewhere, should probably get off my high
horse.
- Add renderdoc support to the client gametests, enabled with
-Prenderdoc.
This adds SPDX license headers to all source code files, following the
REUSE[1] specification. This does not include any asset files (such as
generated JSON files, or textures). While REUSE does support doing so
with ".license" files, for now we define these licences using the
.reuse/dep5 file.
[1]: https://reuse.software/
- Separate FileMount into separate FileMount and WritableFileMount
classes. This separates the (relatively simple) read-only code from
the (soon to be even more complex) read/write code.
It also allows you to create read-only mounts which don't bother with
filesystem accounting, which is nice.
- Make openForWrite/openForAppend always return a SeekableFileHandle.
Appendable files still cannot be seeked within, but that check is now
done on the FS side.
- Refactor the various mount tests to live in test contract interfaces,
allowing us to reuse them between mounts.
- Clean up our error handling a little better. (Most) file-specific code
has been moved to FileMount, and ArchiveMount-derived classes now
throw correct path-localised exceptions.
- Remove deprecated API members in prep for 1.19.3. This allows us to
remove the mc-stubs and forge-stubs projects.
- Make several methods take a MinecraftServer instead of a Level (or
nothing at all).
- Remove I prefixes from a whole bunch of interfaces, making things a
little more consistent with Java conventions.
This avoids touching the "main" interfaces people consume for now. I
want to do that another Minecraft version, to avoid making the update
too painful.
- Remove IFileSystem and associated getters. This has never worked very
well and I don't think has got much (any?) usage.
This commit got away from me, okay? No, I'm not proud of it either.
- Remove our overrides of handleUpdate tag: we now try to detect
whether we're on the client or server inside BlockEntity.load. Alas,
this is needed for Fabric.
- Remove BlockGeneric/TileGeneric entirely: we've slowly whittled this
down over the years, and nowadays we can get away with putting most
of its functionality into subclasses.
This allows us to do some nice things with overriding HorizontalBlock
(or our new HorizontalContainerBlock class), rather than
reimplementing functionality in each class. Though it would be nice
if Java had some sort of trait system :D:
- Simplify a lot of our container class so it's just defined in terms
of a NonNullList<ItemStack>. This also includes a total rewrite of
the disk drive which I'm not ... thrilled about. It ended up being
easier to copy the code from the mc-next branch :D:.
- Try to test some of the gnarly bits of this. Still a /lot/ more to be
done with testing this.
Closes#658
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.
- Split the mod into a common (vanilla-only) project and Forge-specific
project. This gives us room to add Fabric support later on.
- Split the project into main/client source sets. This is not currently
statically checked: we'll do that soon.
- Rename block/item/tile entities to use suffixes rather than prefixes.