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Commit Graph

5 Commits

Author SHA1 Message Date
Jonathan Coates
71f81e1201
Move some test support code into testFixtues
This offers very few advantages now, but helps support the following in
the future:

 - Reuse test support code across multiple projects (useful for
   multi-loader).
 - Allow using test fixture code in testMod. We've got a version of our
   gametest which use Kotlin instead of Lua for asserting computer
   behaviour.

We can't use java-test-fixtures here for Forge reasons, so have to roll
our own version. Alas.

 - Add an ILuaMachine implementation which runs Kotlin coroutines
   instead. We can use this for testing asynchronous APIs. This also
   replaces the FakeComputerManager.

 - Move most things in the .support module to .test.core. We need to use
   a separate package in order to cope with Java 9 modules (again,
   thanks Forge).
2022-10-29 18:17:02 +01:00
Jonathan Coates
6ab90dc30d
Convert build script to Kotlin
- Add a new Node plugin. This automatically installs npm dependencies
   and provides a "NpxExecToDir" to dir task. This allows us to make the
   doc website task dependencies a little nicer, by simply chaining
   tasks together, rather than doing dependsOn + `input.files(the other
   task output)`.

 - Switch over to CurseForgeGradle from CurseGradle. The latter is
   super clunky to use in non-Groovy languages.

 - Copy our Modrinth description body to our repo, and add support for
   syncing it. We'll still have to do CF manually I think.
2022-10-22 21:09:08 +01:00
Jonathan Coates
0cfdd7b5e9
Move some more build logic to buildSrc
Look, I don't enjoy having 600 LOC long build.gradle files, it's just
very easy to do! This at least moves some of the complexity elsewhere,
so the build script is a little more declarative.
2022-10-22 20:47:47 +01:00
Jonathan Coates
af5d816798
Use spotless for enforcing licenses
It's more verbose as the default license plugin doesn't support multiple
license headers. However, it also gives us some other goodies (namely
formatting Kotlin and removing unused imports), so worth doing.
2022-10-22 18:19:51 +01:00
Jonathan Coates
ba64e06ca7
Use a Gradle plugin to download illuaminate
Previously illumainate required manual users to manually download it and
place it in ./bin/. This is both inconvenient for the user, and makes it
hard to ensure people are running the "right" version.

We now provide a small Gradle plugin which registers illuaminate as a
ependency, downloading the appropriate (now versioned!) file. This also
theoretically supports Macs, though I don't have access to one to test
this.

This enables the following changes:

 - The Lua lint script has been converted to a Gradle task (./gradle
   lintLua).

 - illuaminateDocs now uses a task definition with an explicit output
   directory. We can now consume this output as an input to another
   task, and get a task dependency implicitly.

 - Move the pre-commit config into the root of the tree. We can now use
   the default GitHub action to run our hooks.

 - Simplify CONTRIBUTING.md a little bit. Hopefully it's less
   intimidating now.
2022-09-11 14:11:33 +01:00