Lignum
259fe4b6b4
Remove unnecessary shell.resolveProgram call
2017-05-11 18:12:58 +02:00
Lignum
8acf43256c
Don't sort startup files
...
fs.list is already sorted, making this unnecessary.
2017-05-10 23:27:07 +02:00
Lignum
962e419098
Allow having a startup directory and a startup.lua file simultaneously
2017-05-10 23:21:04 +02:00
Lignum
2e7c9b163d
Enable the use of startup directories
2017-05-10 23:02:08 +02:00
SquidDev
82dbaece41
Lower case all resource names
...
- Lower case all model and texture names
- Move model registration code into preInit - this ensures we don't
get texture/model errors in the preInit stage.
2017-05-09 16:37:32 +01:00
ObloxCC
922818dfa5
Add setPaletteColor and rgb8 to help files ( #214 )
...
* Added rgb8 help
* Update colours
* Added rgb8 help
* Added setPaletteColor help
* Added setPaletteColor help
* Added setColorPalette and rgb8 to change log
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Added changes to change log
* Added changes to whatsnew
* Fixed changelog
* Fixed whatsnew
* Added setPalatteColor
* Fixed Palette spelling
* Added space after 'b'
* Added getPaletteColor
* Ddded getPaletteColor
* Added getPaletteColor()
* Added getPaletteColor
* Update changelog
* Added getPaletteColor
2017-05-07 22:24:32 +01:00
Daniel Ratcliffe
008663c0e1
Lua fix
2017-05-07 17:42:39 +01:00
Daniel Ratcliffe
38e09920fa
Lua fix
2017-05-07 17:40:23 +01:00
Daniel Ratcliffe
6fba381a4e
Merge pull request #211 from Lignum/shell-run-lua
...
Make shell.resolveProgram pick up on *.lua files
2017-05-07 17:33:44 +01:00
Daniel Ratcliffe
e063f5a6b8
Merge pull request #197 from Lignum/colour-palettes
...
Modifiable terminal colour palette
2017-05-07 17:31:14 +01:00
Daniel Ratcliffe
0b8b39ced0
colours.rgb8(r,g,b) and colours.rgb8(c) are now the inverse of each other
2017-05-07 17:29:59 +01:00
Daniel Ratcliffe
ebb7d7a8d9
Enabled window.setText/BackgroundColour with no grey colours. Some small optimisations
2017-05-07 17:19:21 +01:00
Lignum
c6abf0b890
Make shell.resolveProgram pick up on *.lua files
2017-05-07 16:21:15 +02:00
Lignum
c10e1ba78c
Get rid of setPaletteColour table overload
2017-05-07 15:04:09 +02:00
Lignum
70c2f50aa8
Un-break the non-table setPaletteColour overload
2017-05-07 12:55:16 +02:00
Lignum
4e55e03c8b
Don't sync the whole palette in window.setPaletteColour
2017-05-07 12:46:23 +02:00
Lignum
156e74b69c
setColour -> setPaletteColour
2017-05-07 12:40:31 +02:00
SquidDev
5a4375f6ac
Allow changing the colour of the modem light
...
This now uses an integer between 0 and 15 to represent a colour, rather
than a simple on/off flag.
2017-05-07 08:09:36 +01:00
SquidDev
6020cd55b1
Added documentation and updated changelog/whatsnew
2017-05-07 08:09:36 +01:00
Daniel Ratcliffe
ff16868dd8
Merge pull request #206 from Lignum/update-craftos-version
...
Set CraftOS version to 1.8
2017-05-07 00:41:58 +01:00
Lignum
287c6f172c
Allow passing RGB8 hex values to term.setColour
2017-05-07 01:16:48 +02:00
Daniel Ratcliffe
cad10fa2c7
Fixed incorrectness in os.day(). Added os.epoch()
2017-05-06 23:56:28 +01:00
Daniel Ratcliffe
58713caa73
Merge pull request #203 from SquidDev-CC/feature/turtle-models
...
Convert turtle rendering to use tinting
2017-05-06 23:56:13 +01:00
Lignum
1cc403191f
Add colours.rgb8(r, g, b)/colours.rgb8(hex)
2017-05-07 00:13:36 +02:00
Lignum
2c7ee1d7e7
Bump CraftOS version to 1.8
2017-05-06 23:26:45 +02:00
Daniel Ratcliffe
4b4e041f6f
Merge branch 'master' into master
2017-05-06 22:25:46 +01:00
Daniel Ratcliffe
423d5af87f
Merge pull request #191 from SquidDev-CC/feature/text-illumination
...
Make monitor text glow in the dark
2017-05-06 22:11:28 +01:00
Lignum
ac2382a861
Add setColour overload with table parameter
2017-05-06 20:22:16 +02:00
SquidDev
2f93354981
Remove dye block state property
...
It doesn't make sense to have it now as the coloured models do not exist
any more, and so would just produce errors should we try to load them.
2017-05-06 17:41:49 +01:00
SquidDev
d652bdb0b0
Convert turtle rendering to use tinting
...
This uses Minecraft's colour tinting system in order to change the
colour of turtle models. This removes the need to have 16 models and
textures for each colour, reducing texture atlas space and hopefully
memory consumption.
See #145
2017-05-06 15:06:02 +01:00
Tim Ittermann
e0e81a9b18
Put time functions into the OS API
2017-05-06 14:24:48 +02:00
Lignum
bfa5f6ec9c
Make palettes work properly with the window API
2017-05-05 20:23:57 +02:00
Lignum
088dab799e
Network the colour palette
...
Which means it actually has a visible effect! 🎉
2017-05-05 17:21:53 +02:00
Lignum
b0f0d8fd71
Add getColour/setColour to the window api
2017-05-05 16:14:13 +02:00
Daniel Ratcliffe
42f2235d45
Made the black colour on monitors, terminals, block and item graphics darker
...
0x111111 is now used throughout, previously there was quite a bit of
variance
2017-05-05 00:54:24 +01:00
SquidDev
933bdcc6b7
Make monitor text glow in the dark
2017-05-04 22:24:39 +01:00
Daniel Ratcliffe
f99caed4f2
Merge pull request #169 from Lignum/fd-limit
...
Configurable file descriptor limit
2017-05-04 22:12:50 +01:00
Daniel Ratcliffe
fa99305914
Merge pull request #168 from SquidDev-CC/hotfix/modem-model-rotation
...
Various model improvements
2017-05-04 21:08:51 +01:00
Daniel Ratcliffe
2a0556fa4c
Merge pull request #185 from SquidDev-CC/hotfix/unpack-length
...
Manually specify the number of values to unpack
2017-05-04 21:05:14 +01:00
SquidDev
bd14223ea8
Manually specify the number of values to unpack
...
table.unpack will often stop at the first nil value, meaning some event
arguments may be discarded. By storing the number of arguments through
table.pack, and then using that count when unpacking, we can ensure all
values are returned/resumed with.
2017-05-04 10:49:41 +01:00
SquidDev
6b6829e22b
Use tonumber when validating message format
2017-05-03 18:39:32 +01:00
SquidDev
67eecd4b1c
Use tonumber instead of checking type
2017-05-03 18:21:14 +01:00
SquidDev
7e5970673f
Ensure GPS coordinates are numbers
...
Fixes #138
2017-05-03 16:35:45 +01:00
Lignum
994dcd9f58
Localise the maximumFilesOpen setting
2017-05-02 18:29:50 +02:00
Daniel Ratcliffe
58e6e9ea46
Fixed a typo
2017-05-02 13:56:24 +01:00
SquidDev
65ef8a0937
Add config GUI description to changelog/whatsnew
2017-05-02 13:35:05 +01:00
Daniel Ratcliffe
800e448264
Improved the wording of some of the labels in the Config UI
2017-05-02 13:28:54 +01:00
SquidDev
c537c4fa78
Swap from builtin/generated to item/generated
...
This model has more sane defaults, meaning items are scaled to the
appropriate size.
2017-05-02 02:12:51 +01:00
SquidDev
876df68294
Rotate modem models 180 degrees
...
Or pi radians. Or tau/2 radians.
This ensures the main modem texture is facing towards the screen.
2017-05-01 22:39:18 +01:00
SquidDev
230b578a98
Add config GUI
...
This allows you to modify various settings in-game.
2017-05-01 22:14:45 +01:00
SquidDev
ae04070915
Update documentation to include HTTP API changes
2017-05-01 18:05:04 +01:00
SquidDev
29952d5b4f
Various extensions to the HTTP API
...
- A response is returned on the event of a HTTP error (such as 404).
- Responses include the response headers.
2017-05-01 17:35:06 +01:00
SquidDev
d050ca9849
Fix advanced computer's item model
2017-05-01 16:10:45 +01:00
Daniel Ratcliffe
7d497f2835
ComputerCraft 1.80pr0
...
Updated the source code to the version shipped as the 1.80pr0 alpha
release. Also removed some unnecessary files from the LuaJ subfolder
which were bulking up the repository.
2017-05-01 14:51:26 +01:00
Daniel Ratcliffe
e85cdacbc5
ComputerCraft 1.79 initial upload
...
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00