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Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.
- Remove several rendering tweaks until Forge's compatibility it
brought up-to-date
- Map rendering for pocket computers and printouts
- Item frame rendering for printouts
- Custom block outlines for monitors and cables/wired modems
- Custom breaking progress for cables/wired modems
- Turtle "Dinnerbone" rendering is currently broken, as normals are not
correctly transformed.
- Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
In order to do this, the term_font now also bundles a "background"
section, which is just a blank region of the screen.
- Render monitors using a VBO instead of a call list. I haven't
compared performance yet, but it manages to render a 6x5 array of
_static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
@@ -324,7 +324,7 @@ public final class Config
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}
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@SubscribeEvent
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public static void sync( ModConfig.ConfigReloading event )
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public static void sync( ModConfig.Reloading event )
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{
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// Ensure file configs are reloaded. Forge should probably do this, so worth checking in the future.
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CommentedConfig config = event.getConfig().getConfigData();
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