mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-17 21:55:12 +00:00
Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.
- Remove several rendering tweaks until Forge's compatibility it
brought up-to-date
- Map rendering for pocket computers and printouts
- Item frame rendering for printouts
- Custom block outlines for monitors and cables/wired modems
- Custom breaking progress for cables/wired modems
- Turtle "Dinnerbone" rendering is currently broken, as normals are not
correctly transformed.
- Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
In order to do this, the term_font now also bundles a "background"
section, which is just a blank region of the screen.
- Render monitors using a VBO instead of a call list. I haven't
compared performance yet, but it manages to render a 6x5 array of
_static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
@@ -5,9 +5,9 @@
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*/
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
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import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.TextBuffer;
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import dan200.computercraft.shared.util.Palette;
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@@ -24,7 +24,7 @@ import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAG
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public final class PrintoutRenderer
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{
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private static final ResourceLocation BG = new ResourceLocation( "computercraft", "textures/gui/printout.png" );
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private static final double BG_SIZE = 256.0;
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private static final float BG_SIZE = 256.0f;
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/**
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* Width of a page.
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@@ -63,35 +63,21 @@ public final class PrintoutRenderer
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public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
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{
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FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
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for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
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{
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fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT );
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}
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}
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public static void drawText( int x, int y, int start, String[] text, String[] colours )
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{
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GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GlStateManager.enableBlend();
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GlStateManager.enableTexture();
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GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
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FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
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for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
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{
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fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT );
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FixedWidthFontRenderer.drawString(
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x, y + line * FONT_HEIGHT, text[start + line], colours[start + line], null, Palette.DEFAULT,
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false, 0, 0
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);
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}
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}
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public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook )
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{
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GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GlStateManager.enableBlend();
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GlStateManager.enableTexture();
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GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
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RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
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RenderSystem.enableBlend();
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RenderSystem.enableTexture();
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RenderSystem.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
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Minecraft.getInstance().getTextureManager().bindTexture( BG );
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@@ -123,8 +109,8 @@ public final class PrintoutRenderer
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while( borderX < right )
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{
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double thisWidth = Math.min( right - borderX, X_SIZE );
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drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE );
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drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE );
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drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, (float) thisWidth, COVER_SIZE );
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drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE );
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borderX += thisWidth;
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}
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}
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@@ -156,7 +142,7 @@ public final class PrintoutRenderer
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tessellator.draw();
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}
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height )
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, float u, float v, float width, float height )
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{
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buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y + height, z ).tex( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).endVertex();
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@@ -164,7 +150,7 @@ public final class PrintoutRenderer
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buffer.pos( x, y, z ).tex( u / BG_SIZE, v / BG_SIZE ).endVertex();
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}
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight )
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private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, float u, float v, float tWidth, float tHeight )
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{
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buffer.pos( x, y + height, z ).tex( u / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
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buffer.pos( x + width, y + height, z ).tex( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).endVertex();
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