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https://github.com/SquidDev-CC/CC-Tweaked
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Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.
- Remove several rendering tweaks until Forge's compatibility it
brought up-to-date
- Map rendering for pocket computers and printouts
- Item frame rendering for printouts
- Custom block outlines for monitors and cables/wired modems
- Custom breaking progress for cables/wired modems
- Turtle "Dinnerbone" rendering is currently broken, as normals are not
correctly transformed.
- Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
In order to do this, the term_font now also bundles a "background"
section, which is just a blank region of the screen.
- Render monitors using a VBO instead of a call list. I haven't
compared performance yet, but it manages to render a 6x5 array of
_static_ monitors at almost 60fps, which seems pretty reasonable.
This commit is contained in:
@@ -7,14 +7,12 @@ package dan200.computercraft.client.proxy;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.client.gui.*;
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import dan200.computercraft.client.render.TileEntityCableRenderer;
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import dan200.computercraft.client.render.TileEntityMonitorRenderer;
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import dan200.computercraft.client.render.TileEntityTurtleRenderer;
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import dan200.computercraft.shared.common.ContainerHeldItem;
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import dan200.computercraft.shared.computer.inventory.ContainerComputer;
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import dan200.computercraft.shared.computer.inventory.ContainerViewComputer;
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import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
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import dan200.computercraft.shared.peripheral.modem.wired.TileCable;
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import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
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import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
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import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
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@@ -22,6 +20,8 @@ import dan200.computercraft.shared.pocket.inventory.ContainerPocketComputer;
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import dan200.computercraft.shared.turtle.blocks.TileTurtle;
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import dan200.computercraft.shared.turtle.inventory.ContainerTurtle;
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import net.minecraft.client.gui.ScreenManager;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@@ -37,10 +37,21 @@ public final class ComputerCraftProxyClient
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{
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registerContainers();
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// While turtles themselves are not transparent, their upgrades may be.
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleNormal, RenderType.translucent() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleAdvanced, RenderType.translucent() );
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// Monitors' textures have _entirely_ transparent sections which, while not translucent, requires being rendered
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// as transparent.
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorNormal, RenderType.translucent() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorAdvanced, RenderType.translucent() );
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// Setup TESRs
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ClientRegistry.bindTileEntitySpecialRenderer( TileMonitor.class, new TileEntityMonitorRenderer() );
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ClientRegistry.bindTileEntitySpecialRenderer( TileCable.class, new TileEntityCableRenderer() );
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ClientRegistry.bindTileEntitySpecialRenderer( TileTurtle.class, new TileEntityTurtleRenderer() );
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ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_NORMAL, TileEntityMonitorRenderer::new );
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ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_ADVANCED, TileEntityMonitorRenderer::new );
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ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_NORMAL, TileEntityTurtleRenderer::new );
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ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_ADVANCED, TileEntityTurtleRenderer::new );
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// TODO: ClientRegistry.bindTileEntityRenderer( TileCable.FACTORY, x -> new TileEntityCableRenderer() );
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}
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private static void registerContainers()
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