mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-10-31 23:26:19 +00:00
Add back map rendering
Closes #357. Also bump Forge and mappings versions - it includes a couple of bug fixes we need.
This commit is contained in:
parent
649acbae1c
commit
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@ -9,7 +9,7 @@ buildscript {
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}
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dependencies {
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classpath 'com.google.code.gson:gson:2.8.1'
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classpath 'net.minecraftforge.gradle:ForgeGradle:3.0.159'
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classpath 'net.minecraftforge.gradle:ForgeGradle:3.0.169'
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classpath 'net.sf.proguard:proguard-gradle:6.1.0beta2'
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classpath 'org.ajoberstar.grgit:grgit-gradle:3.0.0'
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}
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@ -3,5 +3,5 @@ mod_version=1.86.2
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# Minecraft properties (update mods.toml when changing)
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mc_version=1.15.2
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forge_version=31.0.13
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mappings_version=20200124-1.15.1
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forge_version=31.1.41
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mappings_version=20200410-1.15.1
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@ -76,7 +76,7 @@ public final class ClientRegistry
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@SubscribeEvent
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public static void onTextureStitchEvent( TextureStitchEvent.Pre event )
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{
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if( !event.getMap().getBasePath().equals( PlayerContainer.LOCATION_BLOCKS_TEXTURE ) ) return;
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if( !event.getMap().getTextureLocation().equals( PlayerContainer.LOCATION_BLOCKS_TEXTURE ) ) return;
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for( String extra : EXTRA_TEXTURES )
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{
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@ -254,7 +254,7 @@ public final class FixedWidthFontRenderer
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}
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public static void drawTerminal(
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float x, float y, @Nonnull Terminal terminal, boolean greyscale,
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@Nonnull Matrix4f transform, float x, float y, @Nonnull Terminal terminal, boolean greyscale,
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float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
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)
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{
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@ -264,26 +264,39 @@ public final class FixedWidthFontRenderer
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IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
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IVertexBuilder buffer = renderer.getBuffer( TYPE );
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drawTerminal( IDENTITY, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
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drawTerminal( transform, buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
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renderer.finish( TYPE );
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}
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public static void drawTerminal(
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float x, float y, @Nonnull Terminal terminal, boolean greyscale,
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float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize
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)
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{
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drawTerminal( IDENTITY, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize );
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}
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public static void drawEmptyTerminal( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
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{
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Colour colour = Colour.BLACK;
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drawQuad( transform, renderer.getBuffer( TYPE ), x, y, width, height, colour.getR(), colour.getG(), colour.getB() );
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}
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public static void drawEmptyTerminal( float x, float y, float width, float height )
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public static void drawEmptyTerminal( @Nonnull Matrix4f transform, float x, float y, float width, float height )
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{
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Minecraft.getInstance().getTextureManager().bindTexture( FONT );
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RenderSystem.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP );
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IRenderTypeBuffer.Impl renderer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
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drawEmptyTerminal( IDENTITY, renderer, x, y, width, height );
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drawEmptyTerminal( transform, renderer, x, y, width, height );
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renderer.finish();
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}
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public static void drawEmptyTerminal( float x, float y, float width, float height )
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{
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drawEmptyTerminal( IDENTITY, x, y, width, height );
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}
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public static void drawBlocker( @Nonnull Matrix4f transform, @Nonnull IRenderTypeBuffer renderer, float x, float y, float width, float height )
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{
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Colour colour = Colour.BLACK;
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@ -296,10 +309,10 @@ public final class FixedWidthFontRenderer
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private static final VertexFormat FORMAT = DefaultVertexFormats.POSITION_COLOR_TEX;
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static final RenderType MAIN = RenderType.get(
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static final RenderType MAIN = RenderType.makeType(
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"terminal_font", FORMAT, GL_MODE, 1024,
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false, false, // useDelegate, needsSorting
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RenderType.State.builder()
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RenderType.State.getBuilder()
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.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
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.alpha( DEFAULT_ALPHA )
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.lightmap( LIGHTMAP_DISABLED )
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@ -307,10 +320,10 @@ public final class FixedWidthFontRenderer
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.build( false )
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);
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static final RenderType BLOCKER = RenderType.get(
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static final RenderType BLOCKER = RenderType.makeType(
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"terminal_blocker", FORMAT, GL_MODE, 256,
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false, false, // useDelegate, needsSorting
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RenderType.State.builder()
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RenderType.State.getBuilder()
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.texture( new RenderState.TextureState( FONT, false, false ) ) // blur, minimap
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.alpha( DEFAULT_ALPHA )
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.writeMask( DEPTH_WRITE )
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@ -38,12 +38,12 @@ public final class ComputerCraftProxyClient
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registerContainers();
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// While turtles themselves are not transparent, their upgrades may be.
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleNormal, RenderType.translucent() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleAdvanced, RenderType.translucent() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleNormal, RenderType.getTranslucent() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleAdvanced, RenderType.getTranslucent() );
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// Monitors' textures have transparent fronts and so count as cutouts.
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorNormal, RenderType.cutout() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorAdvanced, RenderType.cutout() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorNormal, RenderType.getCutout() );
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RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorAdvanced, RenderType.getCutout() );
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// Setup TESRs
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ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_NORMAL, TileEntityMonitorRenderer::new );
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@ -67,8 +67,8 @@ public final class CableHighlightRenderer
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double yOffset = pos.getY() - cameraPos.getY();
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double zOffset = pos.getZ() - cameraPos.getZ();
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IVertexBuilder buffer = event.getBuffers().getBuffer( RenderType.lines() );
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Matrix4f matrix4f = event.getMatrix().getLast().getPositionMatrix();
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IVertexBuilder buffer = event.getBuffers().getBuffer( RenderType.getLines() );
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Matrix4f matrix4f = event.getMatrix().getLast().getMatrix();
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shape.forEachEdge( ( x1, y1, z1, x2, y2, z2 ) -> {
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buffer.pos( matrix4f, (float) (x1 + xOffset), (float) (y1 + yOffset), (float) (z1 + zOffset) )
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.color( 0, 0, 0, 0.4f ).endVertex();
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@ -0,0 +1,193 @@
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.Terminal;
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import dan200.computercraft.shared.computer.core.ClientComputer;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
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import dan200.computercraft.shared.util.Colour;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.opengl.GL11;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH;
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import static dan200.computercraft.client.gui.GuiComputer.*;
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/**
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* Emulates map rendering for pocket computers.
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*/
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@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
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public final class ItemPocketRenderer extends ItemMapLikeRenderer
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{
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private static final int MARGIN = 2;
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private static final int FRAME = 12;
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private static final int LIGHT_HEIGHT = 8;
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private static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
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private ItemPocketRenderer()
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{
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}
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@SubscribeEvent
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public static void onRenderInHand( RenderHandEvent event )
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{
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ItemStack stack = event.getItemStack();
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if( !(stack.getItem() instanceof ItemPocketComputer) ) return;
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event.setCanceled( true );
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INSTANCE.renderItemFirstPerson(
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event.getMatrixStack(), event.getBuffers(), event.getLight(),
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event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack()
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);
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}
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@Override
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protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
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{
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ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
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Terminal terminal = computer == null ? null : computer.getTerminal();
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int termWidth, termHeight;
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if( terminal == null )
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{
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termWidth = ComputerCraft.terminalWidth_pocketComputer;
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termHeight = ComputerCraft.terminalHeight_pocketComputer;
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}
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else
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{
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termWidth = terminal.getWidth();
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termHeight = terminal.getHeight();
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}
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int width = termWidth * FONT_WIDTH + MARGIN * 2;
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int height = termHeight * FONT_HEIGHT + MARGIN * 2;
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// Setup various transformations. Note that these are partially adapted from the corresponding method
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// in ItemRenderer
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transform.push();
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transform.rotate( Vector3f.YP.rotationDegrees( 180f ) );
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transform.rotate( Vector3f.ZP.rotationDegrees( 180f ) );
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transform.scale( 0.5f, 0.5f, 0.5f );
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float scale = 0.75f / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
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transform.scale( scale, scale, 0 );
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transform.translate( -0.5 * width, -0.5 * height, 0 );
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// Render the main frame
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ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
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ComputerFamily family = item.getFamily();
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int frameColour = item.getColour( stack );
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Matrix4f matrix = transform.getLast().getMatrix();
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renderFrame( matrix, family, frameColour, width, height );
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// Render the light
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int lightColour = ItemPocketComputer.getLightState( stack );
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if( lightColour == -1 ) lightColour = Colour.BLACK.getHex();
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renderLight( matrix, lightColour, width, height );
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if( computer != null && terminal != null )
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{
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FixedWidthFontRenderer.drawTerminal( matrix, MARGIN, MARGIN, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN );
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}
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else
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{
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FixedWidthFontRenderer.drawEmptyTerminal( matrix, 0, 0, width, height );
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}
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transform.pop();
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}
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private static void renderFrame( Matrix4f transform, ComputerFamily family, int colour, int width, int height )
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{
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Minecraft.getInstance().getTextureManager().bindTexture( colour != -1
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? BACKGROUND_COLOUR
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: family == ComputerFamily.NORMAL ? BACKGROUND_NORMAL : BACKGROUND_ADVANCED
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);
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEX );
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// Top left, middle, right
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renderTexture( transform, buffer, -FRAME, -FRAME, 12, 28, FRAME, FRAME, r, g, b );
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renderTexture( transform, buffer, 0, -FRAME, 0, 0, width, FRAME, r, g, b );
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renderTexture( transform, buffer, width, -FRAME, 24, 28, FRAME, FRAME, r, g, b );
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// Left and bright border
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renderTexture( transform, buffer, -FRAME, 0, 0, 28, FRAME, height, r, g, b );
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renderTexture( transform, buffer, width, 0, 36, 28, FRAME, height, r, g, b );
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// Bottom left, middle, right. We do this in three portions: the top inner corners, an extended region for
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// lights, and then the bottom outer corners.
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renderTexture( transform, buffer, -FRAME, height, 12, 40, FRAME, FRAME / 2, r, g, b );
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renderTexture( transform, buffer, 0, height, 0, 12, width, FRAME / 2, r, g, b );
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renderTexture( transform, buffer, width, height, 24, 40, FRAME, FRAME / 2, r, g, b );
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renderTexture( transform, buffer, -FRAME, height + FRAME / 2, 12, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( transform, buffer, 0, height + FRAME / 2, 0, 16, width, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( transform, buffer, width, height + FRAME / 2, 24, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( transform, buffer, -FRAME, height + LIGHT_HEIGHT + FRAME / 2, 12, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
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renderTexture( transform, buffer, 0, height + LIGHT_HEIGHT + FRAME / 2, 0, 12 + FRAME / 2, width, FRAME / 2, r, g, b );
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renderTexture( transform, buffer, width, height + LIGHT_HEIGHT + FRAME / 2, 24, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
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tessellator.draw();
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}
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private static void renderLight( Matrix4f transform, int colour, int width, int height )
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{
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RenderSystem.enableBlend();
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RenderSystem.disableTexture();
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
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buffer.pos( transform, width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + FRAME / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
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buffer.pos( transform, width, height + LIGHT_HEIGHT + FRAME / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
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buffer.pos( transform, width, height + FRAME / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
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buffer.pos( transform, width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0 ).color( r, g, b, 1.0f ).endVertex();
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tessellator.draw();
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RenderSystem.enableTexture();
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}
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private static void renderTexture( Matrix4f transform, IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
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{
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renderTexture( transform, builder, x, y, textureX, textureY, width, height, width, height, r, g, b );
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}
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private static void renderTexture( Matrix4f transform, IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
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{
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float scale = 1 / 255.0f;
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builder.pos( transform, x, y + height, 0 ).color( r, g, b, 1.0f ).tex( textureX * scale, (textureY + textureHeight) * scale ).endVertex();
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builder.pos( transform, x + width, y + height, 0 ).color( r, g, b, 1.0f ).tex( (textureX + textureWidth) * scale, (textureY + textureHeight) * scale ).endVertex();
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builder.pos( transform, x + width, y, 0 ).color( r, g, b, 1.0f ).tex( (textureX + textureWidth) * scale, textureY * scale ).endVertex();
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builder.pos( transform, x, y, 0 ).color( r, g, b, 1.0f ).tex( textureX * scale, textureY * scale ).endVertex();
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}
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}
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@ -36,7 +36,7 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
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{
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}
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// TODO: @SubscribeEvent
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@SubscribeEvent
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public static void onRenderInHand( RenderHandEvent event )
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{
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ItemStack stack = event.getItemStack();
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@ -53,7 +53,6 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
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protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
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{
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transform.rotate( Vector3f.XP.rotationDegrees( 180f ) );
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transform.rotate( Vector3f.ZP.rotationDegrees( 180f ) );
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transform.scale( 0.42f, 0.42f, -0.42f );
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transform.translate( -0.5f, -0.48f, 0.0f );
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@ -105,7 +104,7 @@ public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
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transform.scale( scale, scale, scale );
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transform.translate( (max - width) / 2.0, (max - height) / 2.0, 0.0 );
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Matrix4f matrix = transform.getLast().getPositionMatrix();
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Matrix4f matrix = transform.getLast().getMatrix();
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drawBorder( matrix, render, 0, 0, -0.01f, 0, pages, book );
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drawText( matrix, render,
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X_TEXT_MARGIN, Y_TEXT_MARGIN, 0, ItemPrintout.getText( stack ), ItemPrintout.getColours( stack )
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@ -66,8 +66,8 @@ public final class MonitorHighlightRenderer
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transformStack.translate( pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ() );
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// I wish I could think of a better way to do this
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IVertexBuilder buffer = event.getBuffers().getBuffer( RenderType.lines() );
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Matrix4f transform = transformStack.getLast().getPositionMatrix();
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IVertexBuilder buffer = event.getBuffers().getBuffer( RenderType.getLines() );
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Matrix4f transform = transformStack.getLast().getMatrix();
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if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, transform, 0, 0, 0, UP );
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if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, transform, 0, 0, 1, UP );
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if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, transform, 1, 0, 0, UP );
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@ -167,10 +167,10 @@ public final class PrintoutRenderer
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private static final class Type extends RenderState
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{
|
||||
static final RenderType TYPE = RenderType.get(
|
||||
static final RenderType TYPE = RenderType.makeType(
|
||||
"printout_background", DefaultVertexFormats.POSITION_TEX, GL11.GL_QUADS, 1024,
|
||||
false, false, // useDelegate, needsSorting
|
||||
RenderType.State.builder()
|
||||
RenderType.State.getBuilder()
|
||||
.texture( new RenderState.TextureState( BG, false, false ) ) // blur, minimap
|
||||
.alpha( DEFAULT_ALPHA )
|
||||
.lightmap( LIGHTMAP_DISABLED )
|
||||
|
@ -106,13 +106,13 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
|
||||
float xMargin = (float) (MARGIN / xScale);
|
||||
float yMargin = (float) (MARGIN / yScale);
|
||||
|
||||
Matrix4f matrix = transform.getLast().getPositionMatrix();
|
||||
Matrix4f matrix = transform.getLast().getMatrix();
|
||||
|
||||
if( redraw )
|
||||
{
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder builder = tessellator.getBuffer();
|
||||
builder.begin( FixedWidthFontRenderer.TYPE.getGlMode(), FixedWidthFontRenderer.TYPE.getVertexFormat() );
|
||||
builder.begin( FixedWidthFontRenderer.TYPE.getDrawMode(), FixedWidthFontRenderer.TYPE.getVertexFormat() );
|
||||
FixedWidthFontRenderer.drawTerminalWithoutCursor(
|
||||
IDENTITY, builder, 0, 0,
|
||||
terminal, !originTerminal.isColour(), yMargin, yMargin, xMargin, xMargin
|
||||
@ -126,11 +126,11 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
|
||||
// render state. I've no clue how well this'll work in future versions of Minecraft, but it does the trick
|
||||
// for now.
|
||||
IVertexBuilder buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
|
||||
FixedWidthFontRenderer.TYPE.enable();
|
||||
FixedWidthFontRenderer.TYPE.setupRenderState();
|
||||
|
||||
vbo.bindBuffer();
|
||||
FixedWidthFontRenderer.TYPE.getVertexFormat().setupBufferState( 0L );
|
||||
vbo.draw( matrix, FixedWidthFontRenderer.TYPE.getGlMode() );
|
||||
vbo.draw( matrix, FixedWidthFontRenderer.TYPE.getDrawMode() );
|
||||
VertexBuffer.unbindBuffer();
|
||||
FixedWidthFontRenderer.TYPE.getVertexFormat().clearBufferState();
|
||||
|
||||
@ -143,14 +143,14 @@ public class TileEntityMonitorRenderer extends TileEntityRenderer<TileMonitor>
|
||||
else
|
||||
{
|
||||
FixedWidthFontRenderer.drawEmptyTerminal(
|
||||
transform.getLast().getPositionMatrix(), renderer,
|
||||
transform.getLast().getMatrix(), renderer,
|
||||
-MARGIN, MARGIN,
|
||||
(float) (xSize + 2 * MARGIN), (float) -(ySize + MARGIN * 2)
|
||||
);
|
||||
}
|
||||
|
||||
FixedWidthFontRenderer.drawBlocker(
|
||||
transform.getLast().getPositionMatrix(), renderer,
|
||||
transform.getLast().getMatrix(), renderer,
|
||||
(float) -TileMonitor.RENDER_MARGIN, (float) TileMonitor.RENDER_MARGIN,
|
||||
(float) (xSize + 2 * TileMonitor.RENDER_MARGIN), (float) -(ySize + TileMonitor.RENDER_MARGIN * 2)
|
||||
);
|
||||
|
@ -87,7 +87,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
|
||||
transform.rotate( mc.getRenderManager().getCameraOrientation() );
|
||||
transform.scale( -0.025f, -0.025f, 0.025f );
|
||||
|
||||
Matrix4f matrix = transform.getLast().getPositionMatrix();
|
||||
Matrix4f matrix = transform.getLast().getMatrix();
|
||||
int opacity = (int) (mc.gameSettings.getTextBackgroundOpacity( 0.25f ) * 255) << 24;
|
||||
float width = -font.getStringWidth( label ) / 2.0f;
|
||||
font.renderString( label, width, (float) 0, 0x20ffffff, false, matrix, renderer, true, opacity, lightmapCoord );
|
||||
|
@ -42,7 +42,7 @@ public class TurtleSmartItemModel implements IBakedModel
|
||||
stack.translate( 0, 0, 1 );
|
||||
|
||||
identity = TransformationMatrix.identity();
|
||||
flip = new TransformationMatrix( stack.getLast().getPositionMatrix() );
|
||||
flip = new TransformationMatrix( stack.getLast().getMatrix() );
|
||||
}
|
||||
|
||||
private static class TurtleModelCombination
|
||||
@ -97,15 +97,14 @@ public class TurtleSmartItemModel implements IBakedModel
|
||||
private final IBakedModel familyModel;
|
||||
private final IBakedModel colourModel;
|
||||
|
||||
private HashMap<TurtleModelCombination, IBakedModel> m_cachedModels;
|
||||
private ItemOverrideList m_overrides;
|
||||
private final HashMap<TurtleModelCombination, IBakedModel> m_cachedModels = new HashMap<>();
|
||||
private final ItemOverrideList m_overrides;
|
||||
|
||||
public TurtleSmartItemModel( IBakedModel familyModel, IBakedModel colourModel )
|
||||
{
|
||||
this.familyModel = familyModel;
|
||||
this.colourModel = colourModel;
|
||||
|
||||
m_cachedModels = new HashMap<>();
|
||||
m_overrides = new ItemOverrideList()
|
||||
{
|
||||
@Nonnull
|
||||
|
@ -1,260 +0,0 @@
|
||||
/*
|
||||
* This file is part of ComputerCraft - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
|
||||
* Send enquiries to dratcliffe@gmail.com
|
||||
*/
|
||||
package dan200.computercraft.client.render;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import dan200.computercraft.ComputerCraft;
|
||||
import dan200.computercraft.client.FrameInfo;
|
||||
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
|
||||
import dan200.computercraft.core.terminal.Terminal;
|
||||
import dan200.computercraft.core.terminal.TextBuffer;
|
||||
import dan200.computercraft.shared.computer.core.ClientComputer;
|
||||
import dan200.computercraft.shared.computer.core.ComputerFamily;
|
||||
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
|
||||
import dan200.computercraft.shared.util.Colour;
|
||||
import dan200.computercraft.shared.util.Palette;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RenderSpecificHandEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.*;
|
||||
import static dan200.computercraft.client.gui.GuiComputer.*;
|
||||
|
||||
/**
|
||||
* Emulates map rendering for pocket computers.
|
||||
*/
|
||||
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
|
||||
public final class ItemPocketRenderer extends ItemMapLikeRenderer
|
||||
{
|
||||
private static final int MARGIN = 2;
|
||||
private static final int FRAME = 12;
|
||||
private static final int LIGHT_HEIGHT = 8;
|
||||
|
||||
private static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
|
||||
|
||||
private ItemPocketRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void renderItem( RenderSpecificHandEvent event )
|
||||
{
|
||||
ItemStack stack = event.getItemStack();
|
||||
if( !(stack.getItem() instanceof ItemPocketComputer) ) return;
|
||||
|
||||
event.setCanceled( true );
|
||||
Minecraft minecraft = Minecraft.getInstance();
|
||||
INSTANCE.renderItemFirstPerson(
|
||||
event.getMatrixStack(), minecraft.func_228019_au_().func_228487_b_(),
|
||||
minecraft.getRenderManager().func_229085_a_( minecraft.player, event.getPartialTicks() ),
|
||||
event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderItem( MatrixStack transform, IRenderTypeBuffer render, ItemStack stack )
|
||||
{
|
||||
ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
|
||||
Terminal terminal = computer == null ? null : computer.getTerminal();
|
||||
|
||||
int termWidth, termHeight;
|
||||
if( terminal == null )
|
||||
{
|
||||
termWidth = ComputerCraft.terminalWidth_pocketComputer;
|
||||
termHeight = ComputerCraft.terminalHeight_pocketComputer;
|
||||
}
|
||||
else
|
||||
{
|
||||
termWidth = terminal.getWidth();
|
||||
termHeight = terminal.getHeight();
|
||||
}
|
||||
|
||||
int width = termWidth * FONT_WIDTH + MARGIN * 2;
|
||||
int height = termHeight * FONT_HEIGHT + MARGIN * 2;
|
||||
|
||||
// Setup various transformations. Note that these are partially adapted from the corresponding method
|
||||
// in ItemRenderer
|
||||
transform.push();
|
||||
// TODO: RenderSystem.disableLighting();
|
||||
// TODO: RenderSystem.disableDepthTest();
|
||||
|
||||
RenderSystem.rotatef( 180f, 0f, 1f, 0f );
|
||||
RenderSystem.rotatef( 180f, 0f, 0f, 1f );
|
||||
transform.scale( 0.5f, 0.5f, 0.5f );
|
||||
|
||||
float scale = 0.75f / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
|
||||
transform.scale( scale, scale, 0 );
|
||||
transform.translate( -0.5 * width, -0.5 * height, 0 );
|
||||
|
||||
// Render the main frame
|
||||
ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
|
||||
ComputerFamily family = item.getFamily();
|
||||
int frameColour = item.getColour( stack );
|
||||
renderFrame( family, frameColour, width, height );
|
||||
|
||||
// Render the light
|
||||
int lightColour = ItemPocketComputer.getLightState( stack );
|
||||
if( lightColour == -1 ) lightColour = Colour.Black.getHex();
|
||||
renderLight( lightColour, width, height );
|
||||
|
||||
if( computer != null && terminal != null )
|
||||
{
|
||||
// If we've a computer and terminal then attempt to render it.
|
||||
renderTerminal( terminal, !computer.isColour() );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise render a plain background
|
||||
Minecraft.getInstance().getTextureManager().bindTexture( BACKGROUND );
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
Colour black = Colour.Black;
|
||||
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION );
|
||||
renderTexture( buffer, 0, 0, 0, 0, width, height, black.getR(), black.getG(), black.getB() );
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
// TODO: RenderSystem.enableDepthTest();
|
||||
// TODO: RenderSystem.enableLighting();
|
||||
transform.pop();
|
||||
}
|
||||
|
||||
private static void renderFrame( ComputerFamily family, int colour, int width, int height )
|
||||
{
|
||||
|
||||
Minecraft.getInstance().getTextureManager().bindTexture( colour != -1
|
||||
? BACKGROUND_COLOUR
|
||||
: family == ComputerFamily.Normal ? BACKGROUND_NORMAL : BACKGROUND_ADVANCED
|
||||
);
|
||||
|
||||
float r = ((colour >>> 16) & 0xFF) / 255.0f;
|
||||
float g = ((colour >>> 8) & 0xFF) / 255.0f;
|
||||
float b = (colour & 0xFF) / 255.0f;
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
|
||||
|
||||
// Top left, middle, right
|
||||
renderTexture( buffer, -FRAME, -FRAME, 12, 28, FRAME, FRAME, r, g, b );
|
||||
renderTexture( buffer, 0, -FRAME, 0, 0, width, FRAME, r, g, b );
|
||||
renderTexture( buffer, width, -FRAME, 24, 28, FRAME, FRAME, r, g, b );
|
||||
|
||||
// Left and bright border
|
||||
renderTexture( buffer, -FRAME, 0, 0, 28, FRAME, height, r, g, b );
|
||||
renderTexture( buffer, width, 0, 36, 28, FRAME, height, r, g, b );
|
||||
|
||||
// Bottom left, middle, right. We do this in three portions: the top inner corners, an extended region for
|
||||
// lights, and then the bottom outer corners.
|
||||
renderTexture( buffer, -FRAME, height, 12, 40, FRAME, FRAME / 2, r, g, b );
|
||||
renderTexture( buffer, 0, height, 0, 12, width, FRAME / 2, r, g, b );
|
||||
renderTexture( buffer, width, height, 24, 40, FRAME, FRAME / 2, r, g, b );
|
||||
|
||||
renderTexture( buffer, -FRAME, height + FRAME / 2, 12, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
|
||||
renderTexture( buffer, 0, height + FRAME / 2, 0, 16, width, LIGHT_HEIGHT, FRAME, 4, r, g, b );
|
||||
renderTexture( buffer, width, height + FRAME / 2, 24, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
|
||||
|
||||
renderTexture( buffer, -FRAME, height + LIGHT_HEIGHT + FRAME / 2, 12, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
|
||||
renderTexture( buffer, 0, height + LIGHT_HEIGHT + FRAME / 2, 0, 12 + FRAME / 2, width, FRAME / 2, r, g, b );
|
||||
renderTexture( buffer, width, height + LIGHT_HEIGHT + FRAME / 2, 24, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
private static void renderLight( int colour, int width, int height )
|
||||
{
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.disableTexture();
|
||||
|
||||
float r = ((colour >>> 16) & 0xFF) / 255.0f;
|
||||
float g = ((colour >>> 8) & 0xFF) / 255.0f;
|
||||
float b = (colour & 0xFF) / 255.0f;
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
|
||||
buffer.pos( width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
|
||||
buffer.pos( width, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
|
||||
buffer.pos( width, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
|
||||
buffer.pos( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
RenderSystem.enableTexture();
|
||||
}
|
||||
|
||||
private static void renderTerminal( Terminal terminal, boolean greyscale )
|
||||
{
|
||||
synchronized( terminal )
|
||||
{
|
||||
int termWidth = terminal.getWidth();
|
||||
int termHeight = terminal.getHeight();
|
||||
|
||||
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
|
||||
Palette palette = terminal.getPalette();
|
||||
|
||||
// Render top/bottom borders
|
||||
TextBuffer emptyLine = new TextBuffer( ' ', termWidth );
|
||||
fontRenderer.drawString(
|
||||
emptyLine, MARGIN, 0,
|
||||
terminal.getTextColourLine( 0 ), terminal.getBackgroundColourLine( 0 ), MARGIN, MARGIN, greyscale, palette
|
||||
);
|
||||
fontRenderer.drawString(
|
||||
emptyLine, MARGIN, 2 * MARGIN + (termHeight - 1) * FixedWidthFontRenderer.FONT_HEIGHT,
|
||||
terminal.getTextColourLine( termHeight - 1 ), terminal.getBackgroundColourLine( termHeight - 1 ), MARGIN, MARGIN, greyscale, palette
|
||||
);
|
||||
|
||||
// Render the actual text
|
||||
for( int line = 0; line < termWidth; line++ )
|
||||
{
|
||||
TextBuffer text = terminal.getLine( line );
|
||||
TextBuffer colour = terminal.getTextColourLine( line );
|
||||
TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
|
||||
fontRenderer.drawString(
|
||||
text, MARGIN, MARGIN + line * FONT_HEIGHT,
|
||||
colour, backgroundColour, MARGIN, MARGIN, greyscale, palette
|
||||
);
|
||||
}
|
||||
|
||||
// And render the cursor;
|
||||
int tx = terminal.getCursorX(), ty = terminal.getCursorY();
|
||||
if( terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink() &&
|
||||
tx >= 0 && ty >= 0 && tx < termWidth && ty < termHeight )
|
||||
{
|
||||
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
|
||||
fontRenderer.drawString(
|
||||
new TextBuffer( '_', 1 ), MARGIN + FONT_WIDTH * tx, MARGIN + FONT_HEIGHT * ty,
|
||||
cursorColour, null, 0, 0, greyscale, palette
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderTexture( IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
|
||||
{
|
||||
renderTexture( builder, x, y, textureX, textureY, width, height, width, height, r, g, b );
|
||||
}
|
||||
|
||||
private static void renderTexture( IVertexBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
|
||||
{
|
||||
float scale = 1 / 255.0f;
|
||||
builder.pos( x, y + height, 0 ).tex( textureX * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).endVertex();
|
||||
builder.pos( x + width, y + height, 0 ).tex( (textureX + textureWidth) * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).endVertex();
|
||||
builder.pos( x + width, y, 0 ).tex( (textureX + textureWidth) * scale, textureY * scale ).color( r, g, b, 1.0f ).endVertex();
|
||||
builder.pos( x, y, 0 ).tex( textureX * scale, textureY * scale ).color( r, g, b, 1.0f ).endVertex();
|
||||
}
|
||||
}
|
@ -7,7 +7,10 @@ package dan200.computercraft.shared.util;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.common.collect.Sets;
|
||||
import com.google.gson.*;
|
||||
import com.google.gson.JsonArray;
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonObject;
|
||||
import com.google.gson.JsonSyntaxException;
|
||||
import dan200.computercraft.shared.computer.core.ComputerFamily;
|
||||
import net.minecraft.item.crafting.Ingredient;
|
||||
import net.minecraft.util.JSONUtils;
|
||||
|
Loading…
Reference in New Issue
Block a user