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	Readme update (#67)
* Add link to overhaul * Reorganize the readme, merge "Contributing" text. * Rename "Does this work with fabric's..." with Rendering Mod Compat * Add VBO Notice
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							| @@ -13,29 +13,27 @@ CC: R tries to maintain parity with CC: T, but may be behind or divergent in som | |||||||
| ## Resource Packs | ## Resource Packs | ||||||
| This mod includes textures by [Jummit](https://github.com/Jummit) that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack. | This mod includes textures by [Jummit](https://github.com/Jummit) that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack. | ||||||
|  |  | ||||||
| <img src="https://raw.githubusercontent.com/cc-orgs/cc-overhaul/main/pack.png" alt="CC: Restitched" width="32"  height="32"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/3prm3/cc-pack/)! | <img src="https://raw.githubusercontent.com/cc-orgs/cc-overhaul/main/pack.png" alt="CC: Restitched" width="32"  height="32"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/cc-orgs/cc-overhaul/tree/main)! | ||||||
|  |  | ||||||
| ## Contributing | ## Bleeding Edge Ver. | ||||||
|  | Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions. In the .zip file there should be a "-dev" jar, a "-javadoc" jar, a "-sources-dev" jar, a "-sources" jar, and a plain (jar without an affixed tag) jar. Put the plain jar in the mods folder. | ||||||
|  |  | ||||||
|  | ## Contributions | ||||||
| Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules; | Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules; | ||||||
| 1) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`. | 1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected. | ||||||
| 2)  Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked). | 2) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`. | ||||||
|  | 3)  Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked). | ||||||
|  | 4) You cannot intentionally implement bugs and security vulnerabilities. | ||||||
|  | 5) Unless the code is taken directly from CC: Tweaked, `lua` code is offlimits from alteration. | ||||||
|  |  | ||||||
| # Does this work Fabric's many rendering mods? | # Rendering Mod Compatability | ||||||
| * [ YES ] Sodium | * [ YES ] Sodium | ||||||
| * [ YES ] Optifine | * [ YES ] Optifine | ||||||
| 	* Works with VBO Rendering (automatically set) | 	* Works with VBO Rendering (automatically set) | ||||||
| 	* No issues | 	* No issues | ||||||
| * [ EHH ] Iris Shaders | * [ OK ] Iris Shaders | ||||||
| 	* "Works" with TBO Rendering (Default) | 	* "Works" with TBO Rendering (Default) | ||||||
| 	* Crashes with VBO Rendering | 	* Works with VBO Rendering | ||||||
| 	* <details> |  | ||||||
| 		<summary>Shaders are broken</summary> |  | ||||||
|  |  | ||||||
| 		* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing. |  | ||||||
| 		* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture |  | ||||||
| 			-  |  | ||||||
| 			-  |  | ||||||
| 		</details> |  | ||||||
| * [ YES ] Canvas | * [ YES ] Canvas | ||||||
| 	* Works with TBO Rendering (Default) | 	* Works with TBO Rendering (Default) | ||||||
| 	* Scuffed with VBO Rendering | 	* Scuffed with VBO Rendering | ||||||
| @@ -50,17 +48,8 @@ Any contribution is welcome, be that using the mod, reporting bugs or contributi | |||||||
| 			-  | 			-  | ||||||
| 		</details> | 		</details> | ||||||
|  |  | ||||||
| ## Contributing |  | ||||||
| Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules; |  | ||||||
| 1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected. |  | ||||||
| 2) You cannot intentionally implement bugs and security vulnerabilities. |  | ||||||
| 3) Unless the code is taken directly from CC: Tweaked, `lua` code is offlimits from alteration. |  | ||||||
|  |  | ||||||
| ## Bleeding Edge Builds |  | ||||||
| Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions. |  | ||||||
|  |  | ||||||
| ## Community | ## Community | ||||||
| If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe). | If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe). | ||||||
|  |  | ||||||
| ## Perpheral mods | ## Perpheral Mods | ||||||
| Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our `api` package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an [issue here](https://github.com/cc-tweaked/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know and we'll add it to the list! | Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our `api` package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an [issue here](https://github.com/cc-tweaked/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know and we'll add it to the list! | ||||||
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