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https://github.com/SquidDev-CC/CC-Tweaked
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Readme update (#67)
* Add link to overhaul * Reorganize the readme, merge "Contributing" text. * Rename "Does this work with fabric's..." with Rendering Mod Compat * Add VBO Notice
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README.md
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README.md
@ -13,29 +13,27 @@ CC: R tries to maintain parity with CC: T, but may be behind or divergent in som
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## Resource Packs
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This mod includes textures by [Jummit](https://github.com/Jummit) that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.
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<img src="https://raw.githubusercontent.com/cc-orgs/cc-overhaul/main/pack.png" alt="CC: Restitched" width="32" height="32"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/3prm3/cc-pack/)!
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<img src="https://raw.githubusercontent.com/cc-orgs/cc-overhaul/main/pack.png" alt="CC: Restitched" width="32" height="32"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/cc-orgs/cc-overhaul/tree/main)!
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## Contributing
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## Bleeding Edge Ver.
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Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions. In the .zip file there should be a "-dev" jar, a "-javadoc" jar, a "-sources-dev" jar, a "-sources" jar, and a plain (jar without an affixed tag) jar. Put the plain jar in the mods folder.
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## Contributions
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
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1) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`.
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2) Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked).
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1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
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2) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`.
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3) Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked).
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4) You cannot intentionally implement bugs and security vulnerabilities.
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5) Unless the code is taken directly from CC: Tweaked, `lua` code is offlimits from alteration.
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# Does this work Fabric's many rendering mods?
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# Rendering Mod Compatability
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* [ YES ] Sodium
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* [ YES ] Optifine
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* Works with VBO Rendering (automatically set)
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* No issues
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* [ EHH ] Iris Shaders
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* [ OK ] Iris Shaders
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* "Works" with TBO Rendering (Default)
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* Crashes with VBO Rendering
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* <details>
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<summary>Shaders are broken</summary>
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* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
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* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
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- 
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- 
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</details>
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* Works with VBO Rendering
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* [ YES ] Canvas
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* Works with TBO Rendering (Default)
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* Scuffed with VBO Rendering
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@ -50,17 +48,8 @@ Any contribution is welcome, be that using the mod, reporting bugs or contributi
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- 
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</details>
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## Contributing
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Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
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1) Follow the [Fabric](https://fabricmc.net/) programming guidelines as close as possible. This means you have to use [`loom`](https://fabricmc.net/wiki/tutorial:mappings) mappings, if you use anything else, your code will be rejected.
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2) You cannot intentionally implement bugs and security vulnerabilities.
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3) Unless the code is taken directly from CC: Tweaked, `lua` code is offlimits from alteration.
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## Bleeding Edge Builds
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Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions.
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## Community
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If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
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## Perpheral mods
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## Perpheral Mods
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Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our `api` package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an [issue here](https://github.com/cc-tweaked/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know and we'll add it to the list!
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