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	Link to os.time in os.setAlarm docs
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		| @@ -175,9 +175,9 @@ public class OSAPI implements ILuaAPI { | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets an alarm that will fire at the specified in-game time. When it | ||||
|      * fires, * an {@code alarm} event will be added to the event queue with the | ||||
|      * ID * returned from this function as the first parameter. | ||||
|      * Sets an alarm that will fire at the specified {@linkplain #time(IArguments) in-game time}. | ||||
|      * When it fires, an {@code alarm} event will be added to the event queue with the | ||||
|      * ID returned from this function as the first parameter. | ||||
|      * | ||||
|      * @param time The time at which to fire the alarm, in the range [0.0, 24.0). | ||||
|      * @return The ID of the new alarm. This can be used to filter the | ||||
|   | ||||
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					Jonathan Coates