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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-12 11:10:29 +00:00
Use GlStateManager where necessary, replace GL_QUADS with GL_TRIANGLE_STRIP
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8abff95441
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@ -27,6 +27,7 @@ import dan200.computercraft.shared.turtle.blocks.TileTurtle;
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import dan200.computercraft.shared.turtle.entity.TurtleVisionCamera;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelBakery;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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@ -256,7 +257,7 @@ public class ComputerCraftProxyClient extends ComputerCraftProxyCommon
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@Override
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public void deleteDisplayLists( int list, int range )
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{
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GL11.glDeleteLists( list, range );
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GlStateManager.glDeleteLists( list, range );
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}
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@Override
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@ -11,7 +11,6 @@ import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.Terminal;
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import dan200.computercraft.core.terminal.TextBuffer;
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import dan200.computercraft.shared.common.ClientTerminal;
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import dan200.computercraft.shared.common.ITerminal;
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import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
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import dan200.computercraft.shared.util.Colour;
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import dan200.computercraft.shared.util.DirectionUtil;
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@ -21,11 +20,8 @@ import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraft.util.math.BlockPos;
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import org.lwjgl.opengl.GL11;
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public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMonitor>
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@ -111,7 +107,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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// Allocate display lists
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if( origin.m_renderDisplayList < 0 )
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{
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origin.m_renderDisplayList = GL11.glGenLists( 3 );
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origin.m_renderDisplayList = GlStateManager.glGenLists( 3 );
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redraw = true;
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}
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@ -135,7 +131,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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if( redraw )
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{
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// Build background display list
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GL11.glNewList( origin.m_renderDisplayList, GL11.GL_COMPILE );
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GlStateManager.glNewList( origin.m_renderDisplayList, GL11.GL_COMPILE );
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try
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{
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double marginXSize = TileMonitor.RENDER_MARGIN / xScale;
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@ -143,18 +139,18 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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double marginSquash = marginYSize / (double) FixedWidthFontRenderer.FONT_HEIGHT;
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// Top and bottom margins
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GL11.glPushMatrix();
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GlStateManager.pushMatrix();
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try
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{
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GL11.glScaled( 1.0, marginSquash, 1.0 );
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GL11.glTranslated( 0.0, -marginYSize / marginSquash, 0.0 );
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GlStateManager.scale( 1.0, marginSquash, 1.0 );
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GlStateManager.translate( 0.0, -marginYSize / marginSquash, 0.0 );
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fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( 0 ), marginXSize, marginXSize, greyscale );
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GL11.glTranslated( 0.0, ( marginYSize + height * FixedWidthFontRenderer.FONT_HEIGHT ) / marginSquash, 0.0 );
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GlStateManager.translate( 0.0, ( marginYSize + height * FixedWidthFontRenderer.FONT_HEIGHT ) / marginSquash, 0.0 );
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fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( height - 1 ), marginXSize, marginXSize, greyscale );
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}
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finally
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{
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GL11.glPopMatrix();
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GlStateManager.popMatrix();
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}
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// Backgrounds
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@ -170,7 +166,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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}
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finally
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{
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GL11.glEndList();
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GlStateManager.glEndList();
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}
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}
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GlStateManager.callList( origin.m_renderDisplayList );
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@ -180,7 +176,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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if( redraw )
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{
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// Build text display list
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GL11.glNewList( origin.m_renderDisplayList + 1, GL11.GL_COMPILE );
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GlStateManager.glNewList( origin.m_renderDisplayList + 1, GL11.GL_COMPILE );
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try
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{
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// Lines
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@ -196,7 +192,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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}
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finally
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{
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GL11.glEndList();
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GlStateManager.glEndList();
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}
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}
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GlStateManager.callList( origin.m_renderDisplayList + 1 );
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@ -206,7 +202,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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if( redraw )
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{
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// Build cursor display list
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GL11.glNewList( origin.m_renderDisplayList + 2, GL11.GL_COMPILE );
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GlStateManager.glNewList( origin.m_renderDisplayList + 2, GL11.GL_COMPILE );
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try
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{
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// Cursor
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@ -226,7 +222,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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}
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finally
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{
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GL11.glEndList();
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GlStateManager.glEndList();
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}
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}
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if( ComputerCraft.getGlobalCursorBlink() )
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@ -243,13 +239,17 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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{
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// Draw a big black quad
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mc.getTextureManager().bindTexture( FixedWidthFontRenderer.background );
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renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
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Colour colour = Colour.Black;
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 1.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 1.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 0.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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final Colour colour = Colour.Black;
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final float r = colour.getR();
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final float g = colour.getG();
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final float b = colour.getB();
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renderer.begin( GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR );
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renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 0.0, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 1.0, 0.0 ).color( r, g, b, 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 1.0, 1.0 ).color( r, g, b, 1.0f ).endVertex();
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tessellator.draw();
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}
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}
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@ -264,13 +264,11 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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try
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{
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mc.getTextureManager().bindTexture( FixedWidthFontRenderer.background );
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renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
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Colour colour = Colour.Black;
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 1.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 1.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).tex( 0.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex();
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renderer.begin( GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION );
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renderer.pos( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
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renderer.pos( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
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renderer.pos( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).endVertex();
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tessellator.draw();
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}
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finally
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