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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-12 11:10:29 +00:00
Implement a CFS based scheduler
- The computer queue is a priority queue sorted by "virtual runtime". - Virtual runtime is based on the time this task has executed, divided by the number of pending tasks. - We try to execute every task within a given period. Each computer is allocated a fair share of that period, depending how many tasks are in the queue. Once a computer has used more than that period, the computer is paused and the next one resumed.
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@ -103,6 +103,20 @@ final class ComputerExecutor
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*/
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volatile boolean onComputerQueue = false;
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/**
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* The amount of time this computer has used on a theoretical machine which shares work evenly amongst computers.
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*
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* @see ComputerThread
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*/
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long virtualRuntime = 0;
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/**
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* The last time at which we updated {@link #virtualRuntime}.
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*
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* @see ComputerThread
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*/
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long vRuntimeStart;
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/**
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* The command that {@link #work()} should execute on the computer thread.
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*
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@ -280,9 +294,7 @@ final class ComputerExecutor
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{
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synchronized( queueLock )
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{
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if( onComputerQueue ) return;
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onComputerQueue = true;
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ComputerThread.queue( this );
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if( !onComputerQueue ) ComputerThread.queue( this );
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}
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}
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@ -482,14 +494,16 @@ final class ComputerExecutor
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*/
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void beforeWork()
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{
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vRuntimeStart = System.nanoTime();
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timeout.startTimer();
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}
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/**
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* Called after executing {@link #work()}. Adds this back to the {@link ComputerThread} if we have more work,
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* otherwise remove it.
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* Called after executing {@link #work()}.
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*
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* @return If we have more work to do.
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*/
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void afterWork()
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boolean afterWork()
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{
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if( interruptedEvent )
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{
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@ -502,16 +516,12 @@ final class ComputerExecutor
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Tracking.addTaskTiming( getComputer(), timeout.nanoCurrent() );
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if( interruptedEvent ) return true;
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synchronized( queueLock )
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{
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if( !interruptedEvent && eventQueue.isEmpty() && command == null )
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{
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onComputerQueue = false;
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}
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else
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{
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ComputerThread.queue( this );
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}
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if( eventQueue.isEmpty() && command == null ) return onComputerQueue = false;
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return true;
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}
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}
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@ -10,11 +10,13 @@ import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.shared.util.ThreadUtils;
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import javax.annotation.Nonnull;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.TreeSet;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.concurrent.locks.Condition;
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import java.util.concurrent.locks.LockSupport;
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import java.util.concurrent.locks.ReentrantLock;
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import static dan200.computercraft.core.computer.TimeoutState.ABORT_TIMEOUT;
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import static dan200.computercraft.core.computer.TimeoutState.TIMEOUT;
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@ -34,16 +36,32 @@ public class ComputerThread
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*/
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private static final int MONITOR_WAKEUP = 100;
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/**
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* The target latency between executing two tasks on a single machine.
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*
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* An average tick takes 50ms, and so we ideally need to have handled a couple of events within that window in order
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* to have a perceived low latency.
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*/
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private static final long DEFAULT_LATENCY = TimeUnit.MILLISECONDS.toNanos( 50 );
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/**
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* The minimum value that {@link #DEFAULT_LATENCY} can have when scaled.
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*
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* From statistics gathered on SwitchCraft, almost all machines will execute under 15ms, 75% under 1.5ms, with the
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* mean being about 3ms. Most computers shouldn't be too impacted with having such a short period to execute in.
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*/
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private static final long DEFAULT_MIN_PERIOD = TimeUnit.MILLISECONDS.toNanos( 5 );
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/**
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* The maximum number of tasks before we have to start scaling latency linearly.
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*/
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private static final long LATENCY_MAX_TASKS = DEFAULT_LATENCY / DEFAULT_MIN_PERIOD;
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/**
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* Lock used for modifications to the array of current threads.
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*/
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private static final Object threadLock = new Object();
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/**
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* Active executors to run
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*/
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private static final BlockingQueue<ComputerExecutor> computersActive = new LinkedBlockingQueue<>();
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/**
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* Whether the computer thread system is currently running
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*/
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@ -59,6 +77,29 @@ public class ComputerThread
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*/
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private static TaskRunner[] runners;
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private static long latency;
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private static long minPeriod;
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private static final ReentrantLock computerLock = new ReentrantLock();
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private static final Condition hasWork = computerLock.newCondition();
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/**
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* Active queues to execute
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*/
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private static final TreeSet<ComputerExecutor> computerQueue = new TreeSet<>( ( a, b ) -> {
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if( a == b ) return 0; // Should never happen, but let's be consistent here
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long at = a.virtualRuntime, bt = b.virtualRuntime;
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if( at == bt ) return Integer.compare( a.hashCode(), b.hashCode() );
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return Long.compare( at, bt );
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} );
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/**
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* The minimum {@link ComputerExecutor#virtualRuntime} time on the tree.
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*/
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private static long minimumVirtualRuntime = 0;
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private static final ThreadFactory monitorFactory = ThreadUtils.factory( "Computer-Monitor" );
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private static final ThreadFactory runnerFactory = ThreadUtils.factory( "Computer-Runner" );
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@ -76,6 +117,12 @@ public class ComputerThread
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{
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// TODO: Resize this + kill old runners and start new ones.
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runners = new TaskRunner[ComputerCraft.computer_threads];
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// latency and minPeriod are scaled by 1 + floor(log2(threads)). We can afford to execute tasks for
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// longer when executing on more than one thread.
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long factor = 64 - Long.numberOfLeadingZeros( runners.length );
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latency = DEFAULT_LATENCY * factor;
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minPeriod = DEFAULT_MIN_PERIOD * factor;
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}
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for( int i = 0; i < runners.length; i++ )
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@ -112,18 +159,125 @@ public class ComputerThread
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}
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}
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computersActive.clear();
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computerQueue.clear();
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}
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/**
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* Mark a computer as having work, enqueuing it on the thread.
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*
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* @param computer The computer to execute work on.
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* @param executor The computer to execute work on.
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*/
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static void queue( @Nonnull ComputerExecutor computer )
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static void queue( @Nonnull ComputerExecutor executor )
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{
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if( !computer.onComputerQueue ) throw new IllegalStateException( "Computer must be on queue" );
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computersActive.add( computer );
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computerLock.lock();
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try
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{
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if( executor.onComputerQueue ) throw new IllegalStateException( "Cannot queue already queued executor" );
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executor.onComputerQueue = true;
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updateRuntimes();
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// We're not currently on the queue, so update its current execution time to
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// ensure its at least as high as the minimum.
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long newRuntime = minimumVirtualRuntime;
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if( executor.virtualRuntime == 0 )
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{
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// Slow down new computers a little bit.
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newRuntime += scaledPeriod();
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}
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else
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{
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// Give a small boost to computers which have slept a little.
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newRuntime -= latency / 2;
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}
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executor.virtualRuntime = Math.max( newRuntime, executor.virtualRuntime );
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// Add to the queue, and signal the workers.
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computerQueue.add( executor );
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hasWork.signal();
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}
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finally
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{
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computerLock.unlock();
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}
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}
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/**
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* Update the {@link ComputerExecutor#virtualRuntime}s of all running tasks, and then increment the
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* {@link #minimumVirtualRuntime} of the executor.
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*/
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private static void updateRuntimes()
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{
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long minRuntime = Long.MAX_VALUE;
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// If we've a task on the queue, use that as our base time.
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if( !computerQueue.isEmpty() ) minRuntime = computerQueue.first().virtualRuntime;
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// Update all the currently executing tasks
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TaskRunner[] currentRunners = runners;
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if( currentRunners != null )
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{
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long now = System.nanoTime();
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int tasks = 1 + computerQueue.size();
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for( TaskRunner runner : currentRunners )
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{
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if( runner == null ) continue;
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ComputerExecutor executor = runner.currentExecutor.get();
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if( executor == null ) continue;
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// We do two things here: first we update the task's virtual runtime based on when we
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// last checked, and then we check the minimum.
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minRuntime = Math.min( minRuntime, executor.virtualRuntime += (now - executor.vRuntimeStart) / tasks );
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executor.vRuntimeStart = now;
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}
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}
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if( minRuntime > minimumVirtualRuntime && minRuntime < Long.MAX_VALUE )
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{
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minimumVirtualRuntime = minRuntime;
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}
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}
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/**
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* Re-add this task to the queue
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*
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* @param executor The executor to requeue
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*/
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private static void afterWork( ComputerExecutor executor )
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{
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computerLock.lock();
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try
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{
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updateRuntimes();
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// Add to the queue, and signal the workers.
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if( !executor.afterWork() ) return;
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computerQueue.add( executor );
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hasWork.signal();
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}
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finally
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{
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computerLock.unlock();
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}
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}
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/**
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* The scaled period for a single task
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*
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* @return The scaled period for the task
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* @see #DEFAULT_LATENCY
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* @see #DEFAULT_MIN_PERIOD
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* @see #LATENCY_MAX_TASKS
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*/
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static long scaledPeriod()
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{
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// +1 to include the current task
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int count = 1 + computerQueue.size();
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return count < LATENCY_MAX_TASKS ? latency / count : minPeriod;
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}
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/**
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@ -133,7 +287,7 @@ public class ComputerThread
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*/
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static boolean hasPendingWork()
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{
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return computersActive.size() > 0;
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return computerQueue.size() > 0;
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}
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/**
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@ -184,7 +338,7 @@ public class ComputerThread
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runner.running = false;
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ComputerExecutor thisExecutor = runner.currentExecutor.getAndSet( null );
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if( thisExecutor != null ) executor.afterWork();
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if( thisExecutor != null ) afterWork( executor );
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synchronized( threadLock )
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{
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@ -213,7 +367,7 @@ public class ComputerThread
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}
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/**
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* Pulls tasks from the {@link #computersActive} queue and runs them.
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* Pulls tasks from the {@link #computerQueue} queue and runs them.
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*
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* This is responsible for running the {@link ComputerExecutor#work()}, {@link ComputerExecutor#beforeWork()} and
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* {@link ComputerExecutor#afterWork()} functions. Everything else is either handled by the executor, timeout
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@ -237,7 +391,17 @@ public class ComputerThread
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ComputerExecutor executor;
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try
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{
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executor = computersActive.take();
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computerLock.lockInterruptibly();
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try
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{
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while( computerQueue.isEmpty() ) hasWork.await();
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executor = computerQueue.pollFirst();
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assert executor != null : "hasWork should ensure we never receive null work";
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}
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finally
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{
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computerLock.unlock();
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}
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}
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catch( InterruptedException ignored )
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{
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@ -262,7 +426,7 @@ public class ComputerThread
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finally
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{
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ComputerExecutor thisExecutor = currentExecutor.getAndSet( null );
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if( thisExecutor != null ) executor.afterWork();
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if( thisExecutor != null ) afterWork( executor );
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}
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}
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}
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@ -27,11 +27,6 @@ import java.util.concurrent.TimeUnit;
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*/
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public final class TimeoutState
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{
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/**
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* The time to run a task before pausing in nanoseconds
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*/
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private static final long TIMESLICE = TimeUnit.MILLISECONDS.toNanos( 40 );
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/**
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* The total time a task is allowed to run before aborting in nanoseconds
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*/
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@ -53,6 +48,7 @@ public final class TimeoutState
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private long nanoCumulative;
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private long nanoCurrent;
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private long nanoDeadline;
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long nanoCumulative()
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{
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@ -70,7 +66,7 @@ public final class TimeoutState
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public void refresh()
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{
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long now = System.nanoTime();
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if( !paused ) paused = (now - nanoCurrent) >= TIMESLICE;
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if( !paused ) paused = now >= nanoDeadline && ComputerThread.hasPendingWork();
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if( !softAbort ) softAbort = (now - nanoCumulative) >= TIMEOUT;
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}
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@ -84,7 +80,7 @@ public final class TimeoutState
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*/
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public boolean isPaused()
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{
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return paused && ComputerThread.hasPendingWork();
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return paused;
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}
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/**
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@ -118,6 +114,7 @@ public final class TimeoutState
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{
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long now = System.nanoTime();
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nanoCurrent = now;
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nanoDeadline = now + ComputerThread.scaledPeriod();
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// Compute the "nominal start time".
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nanoCumulative = now - nanoCumulative;
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}
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