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Change event priority to HIGHEST
See the comments in a802f25dd6 -
effectively we want to make sure we arrive before any other thing which
may capture items (some magnet mods, etc...).
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@@ -89,7 +89,7 @@ public final class DropConsumer
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if( !remaining.isEmpty() ) remainingDrops.add( remaining );
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}
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@SubscribeEvent( priority = EventPriority.LOWEST )
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@SubscribeEvent( priority = EventPriority.HIGHEST )
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public static void onEntitySpawn( EntityJoinWorldEvent event )
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{
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// Capture any nearby item spawns
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