mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-28 04:17:38 +00:00
Add a test for exploding turtles
There's been a couple of bug reports in the past where the game would crash if a turtle is destroyed while breaking a block (typically due to the block exploding). This commit adds a test, to ensure that this is handled gracefully. I'm not entirely sure this is testing the right thing. Looking at the issues in question, it doesn't look like I ever managed to reproduce the bug. However, it's hopefully at least a quick sanity test to check we never break this case.
This commit is contained in:
@@ -12,6 +12,7 @@ import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.RegisterCommandsEvent;
|
||||
import net.minecraftforge.event.RegisterGameTestsEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.level.BlockEvent;
|
||||
import net.minecraftforge.event.server.ServerStartedEvent;
|
||||
import net.minecraftforge.eventbus.api.EventPriority;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
@@ -26,6 +27,10 @@ public class TestMod {
|
||||
var bus = MinecraftForge.EVENT_BUS;
|
||||
bus.addListener(EventPriority.LOW, (ServerStartedEvent e) -> TestHooks.onServerStarted(e.getServer()));
|
||||
bus.addListener((RegisterCommandsEvent e) -> CCTestCommand.register(e.getDispatcher()));
|
||||
bus.addListener((BlockEvent.BreakEvent e) -> {
|
||||
if (TestHooks.onBeforeDestroyBlock(e.getLevel(), e.getPos(), e.getState())) e.setCanceled(true);
|
||||
});
|
||||
|
||||
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> TestMod::onInitializeClient);
|
||||
|
||||
var modBus = FMLJavaModLoadingContext.get().getModEventBus();
|
||||
|
||||
Reference in New Issue
Block a user