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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-09-02 02:27:56 +00:00

Update README and versioning (#121)

- Reword elements of the README, mostly changing the elements about
   vanilla ComputerCraft.
 - Change versioning scheme: we'll now do 1.x.y, with 1.81.0 being the
   next version.
 - Include MC version in the file name
 - Stop bundling javadoc with the jar. We'll look into hosting this on
   squiddev.cc if really needed.
 - Remove the LuaJ license from the root - we no longer bundle the
   sources, so it's not needed here.

I realise this change looks a little dodgey on its own, so see #113 for
the full rationale.
This commit is contained in:
SquidDev
2019-02-19 14:49:13 +00:00
committed by GitHub
parent 257a35f3ed
commit 70a226207e
3 changed files with 33 additions and 54 deletions

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@@ -1,35 +1,35 @@
# ![CC: Tweaked](logo.png)
[![Build Status](https://travis-ci.org/SquidDev-CC/CC-Tweaked.svg?branch=master)](https://travis-ci.org/SquidDev-CC/CC-Tweaked)
CC: Tweaked is a fork of ComputerCraft which aims to provide earlier access to the more experimental and in-development
features of the mod. For a more stable experience, I recommend checking out the
[original mod](https://github.com/dan200/ComputerCraft).
CC: Tweaked is a fork of [ComputerCraft](https://github.com/dan200/ComputerCraft), adding programmable computers,
turtles and more to Minecraft.
## What?
CC: Tweaked (or CC:T for short) does not aim to create a competing fork of ComputerCraft, nor am I planning to take it
in in a vastly different direction to the original mod. In fact, CC:T aims to be a nurturing ground for various
features, with a pull request against the original mod being the end goal.
ComputerCraft has always held a fond place in my heart: it's the mod which really got me into Minecraft, and it's the
mod which has kept me playing it for many years. However, development of the original mod has slowed, as the original
developers have had less time to work on the mod, and moved onto other projects and commitments.
CC:T also includes many pull requests from the community which have not yet been merged, offering a large number
of additional bug fixes and features over the original mod.
CC:Tweaked (or CC:T for short) is an attempt to continue ComputerCraft's legacy. It's not intended to be a competitor
to CC, nor do I want to take it in a vastly different direction to the original mod. Instead, CC:T focuses on making the
ComputerCraft experience as _solid_ as possible, ironing out any wrinkles that may have developed over time.
## Features
CC: Tweaked contains all the features of the latest alpha, as well as numerous fixes, performance improvements and
several additional features. I'd recommend checking out [the releases page](https://github.com/SquidDev-CC/CC-Tweaked/releases)
to see the full changes, but here's a couple of the more interesting changes:
CC: Tweaked contains all the features of the latest version of ComputerCraft, as well as numerous fixes, performance
improvements and several nifty additions. I'd recommend checking out [the releases page](https://github.com/SquidDev-CC/CC-Tweaked/releases)
to see the full set of changes, but here's a couple of the more interesting additions:
- Replace LuaJ with Cobalt.
- Allow running multiple computers at the same time.
- Websocket support in the HTTP library.
- Wired modems and cables act more like multiparts.
- Add map-like rendering for pocket computers and printed pages/books.
- Adds the `/computercraft` command, offering various diagnostic tools for server owners. This allows operators to
track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with
- Improvements to the `http` library, including websockets, support for other HTTP methods (`PUT`, `DELETE`, etc...)
and configurable limits on HTTP usage.
- Full-block wired modems, allowing one to wrap non-solid peripherals (such as turtles, or chests if Plethora is
installed).
- Pocket computers can be held like maps, allowing you to view the screen without entering a GUI.
- Printed pages and books can be placed in item frames and held like maps.
- Several profiling and administration tools for server owners, via the `/computercraft` command. This allows operators
to track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with
computers remotely.
- Add full-block wired modems, allowing one to wrap non-solid peripherals (such as turtles, or chests if Plethora is
installed).
- Extended binary file handles. They support file seeking, and reading new lines, allowing full (and accurate)
emulation of the standard Lua `io` library.
- Closer emulation of standard Lua, adding the `debug` and `io` libraries. This also enables seeking within binary
files, meaning you don't need to read large files into memory.
- Allow running multiple computers on multiple threads, reducing latency on worlds with many computers.
## Relation to CCTweaks?
This mod has nothing to do with CCTweaks, though there is no denying the name is a throwback to it. That being said,
@@ -37,10 +37,8 @@ several features have been included, such as full block modems, the Cobalt runti
computers.
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you do wish to contribute
code, do consider submitting it to the ComputerCraft repository first.
That being said, in order to start helping develop CC:T, you'll need to follow these steps:
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping
develop CC:T, you'll need to follow these steps:
- **Clone the repository:** `git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked`
- **Setup Forge:** `./gradlew setupDecompWorkspace`