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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2026-04-19 21:41:23 +00:00

Play sounds using ResourceLocation rather than SoundEvent

The latter is not registered when sounds are added via resource packs.

Fixes #938. Probably.
This commit is contained in:
Jonathan Coates
2021-10-10 22:35:45 +01:00
parent 045472577a
commit 6dd33f7099
2 changed files with 4 additions and 7 deletions

View File

@@ -10,8 +10,8 @@ import net.minecraft.client.audio.ISound;
import net.minecraft.client.audio.ITickableSound;
import net.minecraft.client.audio.LocatableSound;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.vector.Vector3d;
import java.util.HashMap;
@@ -22,7 +22,7 @@ public class SoundManager
{
private static final Map<UUID, MoveableSound> sounds = new HashMap<>();
public static void playSound( UUID source, Vector3d position, SoundEvent event, float volume, float pitch )
public static void playSound( UUID source, Vector3d position, ResourceLocation event, float volume, float pitch )
{
SoundHandler soundManager = Minecraft.getInstance().getSoundManager();
@@ -55,7 +55,7 @@ public class SoundManager
private static class MoveableSound extends LocatableSound implements ITickableSound
{
protected MoveableSound( SoundEvent sound, Vector3d position, float volume, float pitch )
protected MoveableSound( ResourceLocation sound, Vector3d position, float volume, float pitch )
{
super( sound, SoundCategory.RECORDS );
setPosition( position );