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Don't dye/undye turtles when right clicked

While it's a nice immersive interaction, it's far too easy to trigger by
accident. Dying/undying can now only be done via crafting and the
cauldron.

Closes #1321
This commit is contained in:
Jonathan Coates 2023-02-08 20:09:50 +00:00
parent 81dad421d5
commit 66b20d2bdb
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06

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@ -29,14 +29,10 @@ import net.minecraft.nbt.ListTag;
import net.minecraft.nbt.Tag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.item.DyeItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
@ -88,42 +84,6 @@ public class TurtleBlockEntity extends AbstractComputerBlockEntity implements Ba
if (!hasMoved()) super.unload();
}
@Override
public InteractionResult use(Player player, InteractionHand hand) {
// Apply dye
var currentItem = player.getItemInHand(hand);
if (!currentItem.isEmpty()) {
if (currentItem.getItem() instanceof DyeItem dyeItem) {
// Dye to change turtle colour
if (!getLevel().isClientSide) {
var dye = dyeItem.getDyeColor();
if (brain.getDyeColour() != dye) {
brain.setDyeColour(dye);
if (!player.isCreative()) {
currentItem.shrink(1);
}
}
}
return InteractionResult.sidedSuccess(getLevel().isClientSide);
} else if (currentItem.getItem() == Items.WATER_BUCKET && brain.getColour() != -1) {
// Water to remove turtle colour
if (!getLevel().isClientSide) {
if (brain.getColour() != -1) {
brain.setColour(-1);
if (!player.isCreative()) {
player.setItemInHand(hand, new ItemStack(Items.BUCKET));
player.getInventory().setChanged();
}
}
}
return InteractionResult.sidedSuccess(getLevel().isClientSide);
}
}
// Open GUI or whatever
return super.use(player, hand);
}
@Override
protected boolean canNameWithTag(Player player) {
return true;