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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-14 12:10:30 +00:00
Don't dye/undye turtles when right clicked
While it's a nice immersive interaction, it's far too easy to trigger by accident. Dying/undying can now only be done via crafting and the cauldron. Closes #1321
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@ -29,14 +29,10 @@ import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.Tag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.item.DyeItem;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.Vec3;
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@ -88,42 +84,6 @@ public class TurtleBlockEntity extends AbstractComputerBlockEntity implements Ba
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if (!hasMoved()) super.unload();
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}
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@Override
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public InteractionResult use(Player player, InteractionHand hand) {
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// Apply dye
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var currentItem = player.getItemInHand(hand);
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if (!currentItem.isEmpty()) {
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if (currentItem.getItem() instanceof DyeItem dyeItem) {
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// Dye to change turtle colour
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if (!getLevel().isClientSide) {
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var dye = dyeItem.getDyeColor();
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if (brain.getDyeColour() != dye) {
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brain.setDyeColour(dye);
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if (!player.isCreative()) {
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currentItem.shrink(1);
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}
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}
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}
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return InteractionResult.sidedSuccess(getLevel().isClientSide);
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} else if (currentItem.getItem() == Items.WATER_BUCKET && brain.getColour() != -1) {
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// Water to remove turtle colour
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if (!getLevel().isClientSide) {
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if (brain.getColour() != -1) {
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brain.setColour(-1);
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if (!player.isCreative()) {
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player.setItemInHand(hand, new ItemStack(Items.BUCKET));
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player.getInventory().setChanged();
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}
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}
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}
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return InteractionResult.sidedSuccess(getLevel().isClientSide);
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}
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}
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// Open GUI or whatever
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return super.use(player, hand);
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}
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@Override
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protected boolean canNameWithTag(Player player) {
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return true;
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