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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-08-26 07:22:18 +00:00
Small bits of cleanup
- Remove unused MonitorRenderer. I'm sure this had been deleted already, but apparently not! - Add missing items to the changelog. - Fix crash when clearing tests in a world. - Bump Iris deps, to help with debugging #2229.
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@ -38,14 +38,14 @@ nightConfig = "3.8.1"
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# Minecraft mods
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emi = "1.1.7+1.21"
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fabricPermissions = "0.3.3"
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iris-fabric = "1.8.11+1.21.5-fabric"
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iris-forge = "1.8.11+1.21.5-neoforge"
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iris-fabric = "1.9.1+1.21.7-fabric"
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iris-forge = "1.9.1+1.21.7-neoforge"
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jei = "19.8.2.99"
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modmenu = "13.0.2"
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moreRed = "6.0.0.3"
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rei = "18.0.800"
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sodium-fabric = "mc1.21.5-0.6.12-fabric"
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sodium-forge = "mc1.21.5-0.6.12-neoforge"
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sodium-fabric = "mc1.21.6-0.6.13-fabric"
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sodium-forge = "mc1.21.6-0.6.13-neoforge"
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mixinExtra = "0.3.5"
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create-forge = "6.0.0-6"
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create-fabric = "0.5.1-f-build.1467+mc1.20.1"
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@ -1,32 +0,0 @@
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// SPDX-FileCopyrightText: 2020 The CC: Tweaked Developers
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//
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// SPDX-License-Identifier: MPL-2.0
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package dan200.computercraft.shared.peripheral.monitor;
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/**
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* The render type to use for monitors.
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*
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* @see dan200.computercraft.client.render.TileEntityMonitorRenderer
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* @see ClientMonitor
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*/
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public enum MonitorRenderer {
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/**
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* Determine the best monitor backend.
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*/
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BEST,
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/**
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* Render using texture buffer objects.
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*
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* @see org.lwjgl.opengl.GL31#glTexBuffer(int, int, int)
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*/
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TBO,
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/**
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* Render using VBOs.
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*
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* @see com.mojang.blaze3d.vertex.VertexBuffer
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*/
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VBO,
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}
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@ -88,7 +88,7 @@ object TestHooks {
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LOG.info("Cleaning up after last run")
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val level = server.overworld()
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StructureUtils.findTestBlocks(getTestOrigin(server), 200, level).forEach { pos ->
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StructureUtils.findTestBlocks(getTestOrigin(server), 200, level).toList().forEach { pos ->
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val test = level.getBlockEntity(pos, BlockEntityType.TEST_INSTANCE_BLOCK).getOrNull() ?: return@forEach
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StructureUtils.clearSpaceForStructure(test.structureBoundingBox, level)
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}
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@ -5,6 +5,7 @@
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* Support multi-line strings and comments in `edit`.
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* Computer and pocket computer terminal sizes can be set with the `computercraft:terminal_size` component.
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* Border and sidebar textures now use vanilla's nine-sliced format.
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* Allow equipping upgrades on the bottom of a pocket computer.
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Several bug fixes:
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* Ignore shader compilation errors when running with Pojav.
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@ -5,6 +5,7 @@ New features in CC: Tweaked 1.116.0
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* Support multi-line strings and comments in `edit`.
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* Computer and pocket computer terminal sizes can be set with the `computercraft:terminal_size` component.
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* Border and sidebar textures now use vanilla's nine-sliced format.
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* Allow equipping upgrades on the bottom of a pocket computer.
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Several bug fixes:
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* Ignore shader compilation errors when running with Pojav.
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