From 3c8c0d78ef5fbc1aa2c4d524273f677cb210493a Mon Sep 17 00:00:00 2001 From: SquidDev Date: Sat, 23 Nov 2019 13:24:36 +0000 Subject: [PATCH] Use correct render type for turtles This fixes them not rendering particles when broken. Particle rendering is a little janky right now, as it uses the whole texture - we should probably split up the texture into smaller images. Fixes #315 --- .../dan200/computercraft/shared/turtle/blocks/BlockTurtle.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java b/src/main/java/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java index 3e7a80698..0e5871515 100644 --- a/src/main/java/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java +++ b/src/main/java/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java @@ -58,7 +58,7 @@ public class BlockTurtle extends BlockComputerBase @Deprecated public EnumBlockRenderType getRenderType( IBlockState state ) { - return EnumBlockRenderType.INVISIBLE; + return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override