2018-12-31 09:41:58 +00:00
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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2020-01-01 00:09:18 +00:00
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* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
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2018-12-31 09:41:58 +00:00
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* Send enquiries to dratcliffe@gmail.com
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*/
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2017-05-12 21:49:44 +00:00
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package dan200.computercraft.core.apis.handles;
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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import dan200.computercraft.api.lua.IArguments;
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2017-05-12 21:49:44 +00:00
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import dan200.computercraft.api.lua.LuaException;
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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import dan200.computercraft.api.lua.LuaFunction;
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import dan200.computercraft.api.lua.LuaValues;
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2017-05-12 21:49:44 +00:00
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2018-09-21 15:00:26 +00:00
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import java.io.Closeable;
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2017-05-12 21:49:44 +00:00
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import java.io.IOException;
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2018-09-21 15:00:26 +00:00
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import java.nio.ByteBuffer;
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import java.nio.channels.FileChannel;
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import java.nio.channels.SeekableByteChannel;
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import java.nio.channels.WritableByteChannel;
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2020-07-09 20:59:19 +00:00
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import java.util.Optional;
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2017-05-12 21:49:44 +00:00
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2020-07-09 20:59:19 +00:00
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/**
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* A file handle opened by {@link dan200.computercraft.core.apis.FSAPI#open} using the {@code "wb"} or {@code "ab"}
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* modes.
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*
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* @cc.module fs.BinaryWriteHandle
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*/
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2018-09-21 15:00:26 +00:00
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public class BinaryWritableHandle extends HandleGeneric
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2017-05-12 21:49:44 +00:00
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{
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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private final WritableByteChannel writer;
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final SeekableByteChannel seekable;
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2018-09-21 15:00:26 +00:00
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private final ByteBuffer single = ByteBuffer.allocate( 1 );
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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protected BinaryWritableHandle( WritableByteChannel writer, SeekableByteChannel seekable, Closeable closeable )
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2018-09-21 15:00:26 +00:00
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{
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super( closeable );
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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this.writer = writer;
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this.seekable = seekable;
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2018-09-21 15:00:26 +00:00
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}
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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public static BinaryWritableHandle of( WritableByteChannel channel, Closeable closeable )
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2017-05-12 21:49:44 +00:00
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{
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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SeekableByteChannel seekable = asSeekable( channel );
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return seekable == null ? new BinaryWritableHandle( channel, null, closeable ) : new Seekable( seekable, closeable );
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2017-05-12 21:49:44 +00:00
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}
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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public static BinaryWritableHandle of( WritableByteChannel channel )
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2017-05-12 21:49:44 +00:00
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{
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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return of( channel, channel );
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2017-05-12 21:49:44 +00:00
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}
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2020-07-09 20:59:19 +00:00
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/**
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* Write a string or byte to the file.
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*
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* @param arguments The value to write.
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* @throws LuaException If the file has been closed.
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* @cc.tparam [1] number The byte to write.
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* @cc.tparam [2] string The string to write.
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*/
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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@LuaFunction
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public final void write( IArguments arguments ) throws LuaException
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2017-05-12 21:49:44 +00:00
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{
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Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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checkOpen();
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try
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2017-05-12 21:49:44 +00:00
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{
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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Object arg = arguments.get( 0 );
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if( arg instanceof Number )
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{
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int number = ((Number) arg).intValue();
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single.clear();
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single.put( (byte) number );
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single.flip();
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2018-09-21 15:00:26 +00:00
|
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|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
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writer.write( single );
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}
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else if( arg instanceof String )
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{
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writer.write( arguments.getBytes( 0 ) );
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|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
throw LuaValues.badArgumentOf( 0, "string or number", arg );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch( IOException e )
|
|
|
|
{
|
|
|
|
throw new LuaException( e.getMessage() );
|
|
|
|
}
|
|
|
|
}
|
2018-09-21 15:00:26 +00:00
|
|
|
|
2020-07-09 20:59:19 +00:00
|
|
|
/**
|
|
|
|
* Save the current file without closing it.
|
|
|
|
*
|
|
|
|
* @throws LuaException If the file has been closed.
|
|
|
|
*/
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
|
|
|
@LuaFunction
|
|
|
|
public final void flush() throws LuaException
|
|
|
|
{
|
|
|
|
checkOpen();
|
|
|
|
try
|
|
|
|
{
|
|
|
|
// Technically this is not needed
|
|
|
|
if( writer instanceof FileChannel ) ((FileChannel) writer).force( false );
|
|
|
|
}
|
|
|
|
catch( IOException ignored )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static class Seekable extends BinaryWritableHandle
|
|
|
|
{
|
|
|
|
public Seekable( SeekableByteChannel seekable, Closeable closeable )
|
|
|
|
{
|
|
|
|
super( seekable, seekable, closeable );
|
|
|
|
}
|
|
|
|
|
2020-07-09 20:59:19 +00:00
|
|
|
/**
|
|
|
|
* Seek to a new position within the file, changing where bytes are written to. The new position is an offset
|
|
|
|
* given by {@code offset}, relative to a start position determined by {@code whence}:
|
|
|
|
*
|
|
|
|
* - {@code "set"}: {@code offset} is relative to the beginning of the file.
|
|
|
|
* - {@code "cur"}: Relative to the current position. This is the default.
|
|
|
|
* - {@code "end"}: Relative to the end of the file.
|
|
|
|
*
|
|
|
|
* In case of success, {@code seek} returns the new file position from the beginning of the file.
|
|
|
|
*
|
|
|
|
* @param whence Where the offset is relative to.
|
|
|
|
* @param offset The offset to seek to.
|
|
|
|
* @return The new position.
|
|
|
|
* @throws LuaException If the file has been closed.
|
|
|
|
* @cc.treturn [1] number The new position.
|
|
|
|
* @cc.treturn [2] nil If seeking failed.
|
|
|
|
* @cc.treturn string The reason seeking failed.
|
|
|
|
*/
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
|
|
|
@LuaFunction
|
2020-07-09 20:59:19 +00:00
|
|
|
public final Object[] seek( Optional<String> whence, Optional<Long> offset ) throws LuaException
|
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:
- getMethodNames(): String[] - Returns the name of the methods
- callMethod(int, ...): Object[] - Invokes the method using an index in
the above array.
This has a couple of problems:
- It's somewhat unwieldy to use - you need to keep track of array
indices, which leads to ugly code.
- Functions which yield (for instance, those which run on the main
thread) are blocking. This means we need to spawn new threads for
each CC-side yield.
We replace this system with a few changes:
- @LuaFunction annotation: One may annotate a public instance method
with this annotation. This then exposes a peripheral/lua object
method.
Furthermore, this method can accept and return a variety of types,
which often makes functions cleaner (e.g. can return an int rather
than an Object[], and specify and int argument rather than
Object[]).
- MethodResult: Instead of returning an Object[] and having blocking
yields, functions return a MethodResult. This either contains an
immediate return, or an instruction to yield with some continuation
to resume with.
MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
rather than our weird bodgey hacks before. This means we no longer
spawn new threads when yielding within CC.
- Methods accept IArguments instead of a raw Object array. This has a
few benefits:
- Consistent argument handling - people no longer need to use
ArgumentHelper (as it doesn't exist!), or even be aware of its
existence - you're rather forced into using it.
- More efficient code in some cases. We provide a Cobalt-specific
implementation of IArguments, which avoids the boxing/unboxing when
handling numbers and binary strings.
2020-05-15 12:21:16 +00:00
|
|
|
{
|
|
|
|
checkOpen();
|
2020-07-09 20:59:19 +00:00
|
|
|
return handleSeek( seekable, whence, offset );
|
2017-05-12 21:49:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|