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turtle_advanced.json
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The big massive reformat - Normalise all line endings to be LF rather than CLRF - Trim all trailing whitespace - Remove any tabs
2018-12-17 17:22:15 +00:00
{
Update to 1.15 Most of the port is pretty simple. The main problems are regarding changes to Minecraft's rendering system. - Remove several rendering tweaks until Forge's compatibility it brought up-to-date - Map rendering for pocket computers and printouts - Item frame rendering for printouts - Custom block outlines for monitors and cables/wired modems - Custom breaking progress for cables/wired modems - Turtle "Dinnerbone" rendering is currently broken, as normals are not correctly transformed. - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep. In order to do this, the term_font now also bundles a "background" section, which is just a blank region of the screen. - Render monitors using a VBO instead of a call list. I haven't compared performance yet, but it manages to render a 6x5 array of _static_ monitors at almost 60fps, which seems pretty reasonable.
2020-01-22 11:14:30 +00:00
"loader"
:
"computercraft:turtle"
,
"model"
:
"computercraft:block/turtle_advanced_base"
The big massive reformat - Normalise all line endings to be LF rather than CLRF - Trim all trailing whitespace - Remove any tabs
2018-12-17 17:22:15 +00:00
}
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