wyvern/backend-chests.lua

144 lines
4.9 KiB
Lua

-- Chest backend
-- Currently just the one for Dragon. Will not actually work yet.
local w = require "lib"
local d = require "luadash"
local conf = w.load_config({
"buffer_internal",
"buffer_external"
})
local BUFFER_OUT_SLOT = 1
local BUFFER_IN_SLOT = 2
-- Find all chests or shulker boxes
local inventories = d.map_with_key(w.find_peripherals(function(type, name, wrapped)
return string.find(name, "chest") or string.find(name, "shulker")
end), function(_, p) return p.name, p.wrapped end)
local display_name_cache = {}
-- Gets the display name of the given item (in the given chest peripheral & slot)
-- If its name is not cached, cache it.
-- If it is, just return the cached name
local function cache(item, chest, slot)
local idx = w.get_internal_identifier(item)
if display_name_cache[idx] then
return display_name_cache[idx]
else
local n = chest.getItemMeta(slot).displayName
display_name_cache[idx] = n
return n
end
end
local index = {}
-- Update the index for the given peripheral
local function update_index_for(name)
local inv = inventories[name]
local data = inv.list()
for slot, item in pairs(data) do
data[slot].display_name = cache(item, inv, slot)
end
index[name] = data
end
-- Reindex all connected inventories
local function update_index()
print "Indexing started."
for n in pairs(inventories) do
update_index_for(n)
print("Indexed", n)
sleep()
end
print "Indexing complete."
end
-- Finds all items matching a certain predicate.
-- Returns a table of tables of { name, slot, item }
local function find(predicate)
local ret = {}
for inventory, items in pairs(index) do
for slot, item in pairs(items) do
local ok, extra = predicate(item) -- allow predicates to return some extra data which will come out in resulting results
if ok then
table.insert(ret, { location = { inventory = inventory, slot = slot }, item = item, extra = extra })
end
end
end
return ret
end
-- Finds space in the chest system. Returns the name of an inventory which has space.
local function find_space()
for name, items in pairs(index) do
if #items < inventories[name].size() then
return name
end
end
end
local function find_by_ID_meta(id, meta)
return find(function(item)
return
(not meta or item.damage == meta) and -- if metadata provided, ensure match
(not id or item.name == id) -- if internal name provided, ensure match
end)
end
local function search(query, threshold)
local threshold = threshold or 4
local results = find(function(item)
local distance = d.distance(query, item.display_name)
if distance < threshold then
return true, distance
else return false end
end)
return d.sort_by(results, function(x) return x.extra end) -- sort returned results by closeness to query
end
local function fetch_by_location(loc, limit)
local peripheral_name, slot, limit = loc.inventory, loc.slot, limit or 64
return peripheral.call(conf.buffer_internal, "pullItems", peripheral_name, slot, limit, BUFFER_OUT_SLOT)
end
local function server(command)
if command.type == "buffers" then -- Sends the external address of the buffer
return conf.buffer_external
elseif command.type == "reindex" then
os.queueEvent "reindex"
elseif command.type == "extract" then
local result = find_by_ID_meta(command.ID, command.meta)
local first_available = result[1]
-- Check if we have an item, and its stack is big enough; otherwise, send back an error.
local quantity_missing = 0
if not first_available then quantity_missing = command.quantity or 1
elseif command.quantity and command.quantity > first_available.item.count then quantity_missing = command.quantity - first_available.item.count end
if quantity_missing > 0 then return w.errors.make(w.errors.NOITEMS, { type = w.get_internal_identifier(command), quantity = quantity_missing }) end
local items_moved = fetch_by_location(first_available.location, command.quantity)
update_index_for(first_available.location.inventory) -- I'm too lazy to manually update the item properly, and indexing is fast enough, so just do this
if command.destination_inventory then
items_moved = peripheral.call(conf.buffer_external, "pushItems", command.destination_inventory, BUFFER_OUT_SLOT, command.quantity, command.destination_slot)
end
return { moved = items_moved, item = first_available.item }
end
end
local function indexer_thread()
while true do
update_index()
os.pullEvent "reindex"
end
end
w.init()
parallel.waitForAll(function() w.serve(server, "storage") end, indexer_thread)