-- Chest backend -- Currently just the one for Dragon. Will not actually work yet. local w = require "lib" local d = require "luadash" local conf = w.load_config({ "buffer_internal", "buffer_external" }) local BUFFER_OUT_SLOT = 1 local BUFFER_IN_SLOT = 2 -- Find all chests or shulker boxes local inventories = d.map_with_key(w.find_peripherals(function(type, name, wrapped) return string.find(name, "chest") or string.find(name, "shulker") end), function(_, p) return p.name, p.wrapped end) local display_name_cache = {} -- Gets the display name of the given item (in the given chest peripheral & slot) -- If its name is not cached, cache it. -- If it is, just return the cached name local function cache(item, chest, slot) local idx = w.get_internal_identifier(item) if display_name_cache[idx] then return display_name_cache[idx] else local n = chest.getItemMeta(slot).displayName display_name_cache[idx] = n return n end end local index = {} -- Update the index for the given peripheral local function update_index_for(name) local inv = inventories[name] local data = inv.list() for slot, item in pairs(data) do data[slot].display_name = cache(item, inv, slot) end index[name] = data print("Indexed " .. name .. ".") end -- Reindex all connected inventories local function update_index() print "Full indexing started." for n in pairs(inventories) do update_index_for(n) sleep() end print "Full indexing complete." end -- Finds all items matching a certain predicate. -- Returns a table of tables of { name, slot, item } local function find(predicate) local ret = {} for inventory, items in pairs(index) do for slot, item in pairs(items) do local ok, extra = predicate(item) -- allow predicates to return some extra data which will come out in resulting results if ok then table.insert(ret, { location = { inventory = inventory, slot = slot }, item = item, extra = extra }) end end end return ret end -- Finds space in the chest system. Returns the name of an inventory which has space. local function find_space() for name, items in pairs(index) do if #items < inventories[name].size() then return name end end end local function find_by_ID_meta_NBT(ID, meta, NBT) return find(function(item) return (not meta or item.damage == meta) and -- if metadata provided, ensure match (not ID or item.name == ID) and -- if internal name provided, ensure match (not NBT or item.nbtHash == NBT) -- if NBT hash provided, ensure match end) end local function search(query, threshold) local threshold = threshold or 4 local results = find(function(item) local distance = d.distance(query, item.display_name) if distance < threshold then return true, distance else return false end end) return d.sort_by(results, function(x) return x.extra end) -- sort returned results by closeness to query end -- Retrives items from a location in storage and puts them in the buffer local function fetch_by_location(loc, limit) local peripheral_name, slot, limit = loc.inventory, loc.slot, limit or 64 return peripheral.call(conf.buffer_internal, "pullItems", peripheral_name, slot, limit, BUFFER_OUT_SLOT) end -- Clears out the buffer into storage. local function clear_buffer() for i = 1, peripheral.call(conf.buffer_internal, "size") do local space_location = find_space() if not space_location then error("Storage capacity reached. Please add more chests or shulker boxes.") end peripheral.call(conf.buffer_internal, "pushItems", space_location, i) os.queueEvent("reindex", space_location) sleep() end end local function server(command) if command.type == "buffers" then -- Sends the external address of the buffer return conf.buffer_external elseif command.type == "reindex" then os.queueEvent "reindex" elseif command.type == "extract" then local result = find_by_ID_meta_NBT(command.ID, command.meta, command.NBT) local first_available = result[1] -- Check if we have an item, and its stack is big enough; otherwise, send back an error. local quantity_missing = 0 if not first_available then quantity_missing = command.quantity or 1 elseif command.quantity and command.quantity > first_available.item.count then quantity_missing = command.quantity - first_available.item.count end if quantity_missing > 0 then return w.errors.make(w.errors.NOITEMS, { type = w.get_internal_identifier(command), quantity = quantity_missing }) end local items_moved_from_storage = fetch_by_location(first_available.location, command.quantity) os.queueEvent("reindex", first_available.location.inventory) -- I'm too lazy to manually update the item properly, and indexing is fast enough, so just do this if command.destination_inventory then -- push items to destination items_moved_to_destination = peripheral.call(conf.buffer_external, "pushItems", command.destination_inventory, BUFFER_OUT_SLOT, command.quantity, command.destination_slot) -- If destination didn't accept all items, clear out the buffer. if items_moved_to_destination < items_moved_from_storage then clear_buffer() end end return { moved = items_moved_to_destination or items_moved_from_storage, item = first_available.item } elseif command.type == "insert" then local inventory_with_space = find_space() if not inventory_with_space then return w.errors.make(w.errors.NOSPACE) end -- if there's not space, say so in error if command.from_inventory and command.from_slot then peripheral.call(conf.buffer_external, "pullItems", command.from_inventory, command.from_slot, command.quantity, BUFFER_IN_SLOT) -- pull from from_inventory to buffer end local moved = peripheral.call(conf.buffer_internal, "pushItems", inventory_with_space, BUFFER_IN_SLOT) -- push from buffer to free space if moved == 0 then clear_buffer() end -- if for some reason it broke and there's no space, clear out buffer os.queueEvent("reindex", inventory_with_space) return { moved = moved } elseif command.type == "search" then local matching_items = d.map(search(command.query, command.threshold), function(x) return x.item end) local out = {} for _, stack in pairs(matching_items) do local i = w.get_internal_identifier(stack) if out[i] then out[i].count = out[i].count + stack.count else out[i] = stack end end return out end end local function indexer_thread() while true do local _, inventory = os.pullEvent "reindex" if inventory then update_index_for(inventory) else update_index() end end end w.init() parallel.waitForAll(function() os.queueEvent("reindex") w.serve(server, "storage") end, indexer_thread)