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README.md
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# Wyvern
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A centralized storage management system for Minecraft. Basically Dragon, rewritten for sanity and improved networking/error handling.
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Requires Plethora Peripherals by SquidDev (as that's what allows item transfer by wired network).
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## Setup
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`installer.lua` is recommended for running everything.
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Get it with `https://osmarks.tk/git/osmarks/wyvern/raw/branch/master/installer.lua`.
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Run `installer install` to download everything. It will open an editor for the config file, allowing setup of a node.
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When prompted for a program to run on startup, say `client` to configure it as a client or `backend-chests` to run the chest backend.
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If you just want to update Wyvern, run `installer update`.
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### Networking & Hardware
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```
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Chests ───────┐
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│ │
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Server ─── Buffer
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│ │
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└────┬─────┘
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│
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├────────── Processing (not implemented yet)
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│
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│
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┌────┴──┬───────┐
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Client Client Client
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```
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* **Chests** is a set of chests and/or shulker boxes, connected via networking cables and modems, to the **Server** and **Buffer**. Cookie jars are not compatible.
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* **Buffer** is a dropper with a wired connection on the chests' side and clients' side.
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* **Server** is a computer running `backend-chests`. Other backends may eventually become available. It must be connected to the chests, clients, and both sides of the buffers.
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* **Client** is a crafty turtle running `client`. It must be connected to the server and external side of the buffers.
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* **Processing** will be used for autocrafting systems. It is not yet implemented.
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### Configuration
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Configuration is stored in `wyvern_config.tbl` in lua table syntax as used by `textutils.(un)serialise`.
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#### Client
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`network_name` must contain the network name (thing displayed when modem beside it is rightclicked) of the client turtle.
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#### Server
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`buffer_internal` must contain the network name of the buffer on the chest side.
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`buffer_external` must contain the network name of the buffer on the client side.
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`modem_internal` can contain the network name of the server on the chest side. This is only required if your network contains chests on the client side which are connected.
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## Warnings
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* Inserting/extracting items manually into/out of chests will result in the index being desynchronised with the actual items. To correct the index, run `reindex` in the CLI client.
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* If you try and extract items when the storage server is still starting up, it may fail, as not all chests will have been indexed yet.
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* There are currently small problems with extracting certain quantities of items from storage. Yes, it should probably be by stack.
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* Yes, I am kind of using git wrong, but editing networked CC programs sanely is *very hard*. Tell me if you find a better solution.
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