Why there shall be no autocrafting
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README.md
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README.md
@ -69,5 +69,15 @@ For help using the client, run `help` or `h`.
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## Coming Soon(ish) (maybe)
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* Audit log on server - see when items were moved.
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* Overlay glasses/introspection module client.
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* Autocrafting (just a port from Dragon's).
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* Autosmelting (basically autocrafting).
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* Autocrafting (just a port from Dragon's). (actually, no: see below)
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* Autosmelting (basically autocrafting).
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## I'm Not Adding Autocrafting
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When I was first thinking about autocrafting, it seemed simple enough - recursively go through a tree of patterns. This is because Dragon's crafting algorithm was incredibly naive. For Wyvern, I wanted to avoid manually transcribing recipes from JEI, so I got a recipe dump - a JSON file, containing every recipe available. This resulted in the naive picture no longer working. At all. Some examples which it would not work correctly on:
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* Recipes which are their own inputs.
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* Any sort of recipe loop, generally.
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* Multiple ways to craft a thing.
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* Those weird subjective situations, where a user wants to use one of 1000 oak logs and not one of 8 dark oak planks. Most autocrafters will pick the thing requiring the least crafting tasks - often this is not what is wanted.
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* Parallelizing crafting across multiple assemblers
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In short, unless someone develops some fancy algorithm to figure out crafting paths (tree/graph pathfinding or something?), I can't really add it.
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